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1509 Commits

Author SHA1 Message Date
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
for MWWorld::Action, ProjectileManager and ESSImport::Converter.

shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
ζeh Matt
f8f3bb2421
Use std::minstd_rand and split serialization from save/load 2022-03-21 17:49:42 +02:00
ζeh Matt
0611a8c3a7
Start new game with specified seed in options 2022-03-21 17:49:42 +02:00
ζeh Matt
151770ccf1
Separate global vs world rng functions and use custom prng 2022-03-21 17:49:42 +02:00
ζeh Matt
b502dc12f0
Add prng to World instance and serialize state in Save 2022-03-21 17:49:42 +02:00
Evil Eye
f9da792386 Force a scale update when changing view modes 2022-02-15 17:25:07 +01:00
elsid
832ab103cb
Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
psi29a
fd7e0b74cc Merge branch '6303-jail-stuck-attack' into 'master'
#6303 Made player stop attacking and sheathe weapon when going to jail

See merge request OpenMW/openmw!1551
2022-01-16 10:15:47 +00:00
Artem Nykolenko
a5cdc889a2 #6303 Made player stop attacking and sheathe weapon when going to jail 2022-01-16 10:15:47 +00:00
Evil Eye
5fcb2cabc8 Make scaleObject a no-op when not changing scale 2022-01-15 13:04:15 +01:00
Evil Eye
ac747f02f3 Don't teleport NPCs to unknown cells 2021-12-26 15:27:25 +00:00
elsid
c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
elsid
5a6b39f8e0
Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
elsid
47219b4def
Avoid base class call antipattern in classes derived from ContentLoader 2021-11-29 22:45:08 +01:00
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Petr Mikheev
ded8997362 Avoid problems if builtin.omwscripts is above Morrowind.esm in content list. 2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be Dehardcode camera 2021-11-19 20:37:21 +01:00
Petr Mikheev
47cbdcba15 Camera refactoring 2021-11-19 20:37:21 +01:00
Andrei Kortunov
3275440f0d Use a separate storage for groundcover data 2021-11-14 19:11:42 +04:00
Bo Svensson
a62b22cd31
isolates groundcover content files (#3208)
Specifications developed in PR #3206 require that groundcover content files must not be allowed to corrupt normal content files. With this PR we simply isolate our existing loading logic by instantiating a separate `ESMStore` for `Groundcover`. In addition, we remove some outdated workarounds.
2021-11-13 23:37:53 +01:00
psi29a
627f816348 Merge branch 'navigator_impl' into 'master'
Reduce the size of included code from detournavigator/ into the engine

See merge request OpenMW/openmw!1355
2021-11-07 07:57:22 +00:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
elsid
9f808fbe3a
Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
elsid
5e99454cc4
Add factory functions to create navigator implementations 2021-11-06 00:14:41 +01:00
Bo Svensson
4657c655b1 refactors parentFileIndices (#3211)
This PR aims to start addressing `ESM` design issues that have silenced errors we incorporated into groundcover `ESM` loading approaches.

- We move the resolution of `parentFileIndices` from `ESMStore` to `ESMReader` as suggested in a `TODO` comment.
- We improve a highly misleading comment which downplayed the significance of `parentFileIndices`.
- We document important preconditions.
- We move a user facing error message to the highest level and improve its context.
- We remove an inappropriate `setGlobalReaderList` method. We now pass this reader list into the method that requires it.
- We remove a thoroughly pointless optimisation of `Store<ESM::LandTexture>`'s construction that has unnecessarily depended on `getGlobalReaderList`.

There should be no functional changes for `master`, but this PR should remove an issue blocking PR #3208.
2021-11-03 11:07:28 +01:00
psi29a
523289c531 Merge branch 'refactor_bullet_shape' into 'master'
Refactor bullet shape

See merge request OpenMW/openmw!1333
2021-11-02 20:30:22 +00:00
Andreas Stöckel
a5a895ffd4 Fix #6381
Do not use osg::PI_f
2021-11-01 20:55:19 -04:00
psi29a
4c81518abb Merge branch 'puddle' into 'master'
Give each reflect and spell absorption effect a chance to apply

Closes #6255 and #6253

See merge request OpenMW/openmw!1279
2021-10-30 19:26:32 +00:00
elsid
8e71c246bf
Remove redundant BulletShape getters 2021-10-30 03:44:08 +02:00
fredzio
68f4c336ce Rework again SetPos command to make more mods work.
Previous version skipped collision the frame immediately after a call to SetPos. It worked for one-off calls (teleports for instance) and continuous call along a pre-defined path (scenic travel). However, in the case of mod which uses SetPos to simulate a player-controlled movement, it is equivalent to using tcl.
Solution:
1/ skip update of mPosition and  mPreviousPosition to avoid janky interpolation
2/ use back plain moveObject() instead of moveObjectBy() since we don't want physics simulation
3/ rework a little bit waterwalking influence on coordinate because of 1/
2021-10-29 23:20:17 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
Evil Eye
4ec927829f Give each reflect and spell absorption effect a chance to apply 2021-10-26 16:50:40 +02:00
psi29a
207a7245bc Merge branch 'navigator_settings' into 'master'
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager

See merge request OpenMW/openmw!1283
2021-10-12 07:02:08 +00:00
elsid
144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
elsid
6986feb81b
Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager
To avoid having multiple places to initialize them when they will be required
by multiple binaries.
2021-10-11 18:50:26 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
f6eeee3ad5 Detect keys and enchanted items in containers without custom data 2021-10-08 16:51:30 +02:00
psi29a
2c8c36fe5d Merge branch 'master' into 'effective_magic'
# Conflicts:
#   CHANGELOG.md
2021-10-01 21:20:08 +00:00
Evil Eye
b8e4f18751 Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
elsid
c0ef4417c3
Check AiTravel destination for other actors presence
Use faster aabbTest but without destance filter. To avoid dependency on a
specific constant and correctly handle situations when there is a big
difference between actors sizes.
2021-09-29 01:05:23 +02:00
Evil Eye
77a23dab09 Only add enabled objects to the scene 2021-09-27 22:23:00 +02:00
psi29a
2cee222e73 Merge branch 'explosion_at_impact' into 'master'
Bring arrow behaviour in line with vanilla (#6233 and other change)

See merge request OpenMW/openmw!1188
2021-09-27 19:00:53 +00:00
Petr Mikheev
83e0d9aeef Minor refactoring: use Misc::normalizeAngle in worldimp.cpp 2021-09-26 17:28:51 +02:00
fredzio
0bce6c09e1 Change projectile behaviour to be like in vanilla wrt. water plane:
- enchanted arrow explode upon hit the water plane
- non enchanted arrow disappear (or more accurately, they hit nothingness)
- enchanted arrow shot underwater explode immediately
- non enchanted arrow disappear immediately

Also, solve a bug that occured previously and could theoritically still happens where we use the last tested collision position for instead of the last registered hit:
Use the hit position as saved inside Projectile::hit() instead of the last position saved inside the callback.
If a projectile collides with several objects (bottom of the sea and water surface for instance), the last collision tested won't necessarily be the impact position as we have no control over the order in which the tests are performed.
2021-09-03 10:24:05 +02:00
jvoisin
7a015d24c6 Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00