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Do not use osg::PI_f
This commit is contained in:
Andreas Stöckel 2021-11-01 18:22:38 -04:00
parent 8c06558cf8
commit a5a895ffd4

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@ -1313,7 +1313,7 @@ namespace MWWorld
* currently it's done so for rotating the camera, which needs
* clamping.
*/
objRot[0] = osg::clampBetween(objRot[0], -osg::PIf / 2, osg::PIf / 2);
objRot[0] = osg::clampBetween<float>(objRot[0], -osg::PI_2, osg::PI_2);
objRot[1] = Misc::normalizeAngle(objRot[1]);
objRot[2] = Misc::normalizeAngle(objRot[2]);
}