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@ -1313,7 +1313,7 @@ namespace MWWorld
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* currently it's done so for rotating the camera, which needs
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* clamping.
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*/
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objRot[0] = osg::clampBetween(objRot[0], -osg::PIf / 2, osg::PIf / 2);
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objRot[0] = osg::clampBetween<float>(objRot[0], -osg::PI_2, osg::PI_2);
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objRot[1] = Misc::normalizeAngle(objRot[1]);
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objRot[2] = Misc::normalizeAngle(objRot[2]);
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}
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