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Separate global vs world rng functions and use custom prng
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@ -338,6 +338,10 @@ namespace MWWorld
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void World::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
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{
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writer.startRecord(ESM::REC_RAND);
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writer.writeHNT("RAND", mPrng.getSeed());
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writer.endRecord(ESM::REC_RAND);
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// Active cells could have a dirty fog of war, sync it to the CellStore first
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for (CellStore* cellstore : mWorldScene->getActiveCells())
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{
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@ -359,12 +363,6 @@ namespace MWWorld
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writer.writeHNT("LEVT", mLevitationEnabled);
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writer.endRecord(ESM::REC_ENAB);
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std::stringstream ssPrng;
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ssPrng << mPrng;
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writer.startRecord(ESM::REC_RAND);
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writer.writeHString(ssPrng.str());
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writer.endRecord(ESM::REC_RAND);
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writer.startRecord(ESM::REC_CAM_);
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writer.writeHNT("FIRS", isFirstPerson());
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writer.endRecord(ESM::REC_CAM_);
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@ -384,10 +382,11 @@ namespace MWWorld
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return;
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case ESM::REC_RAND:
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{
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std::stringstream ssPrng;
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ssPrng << reader.getHString();
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ssPrng.seekg(0);
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ssPrng >> mPrng;
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Misc::Rng::Generator::result_type seed{};
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reader.getHNT(seed, "RAND");
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Log(Debug::Info) << "---- World random state: " << seed << " ----";
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mPrng.seed(seed);
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Misc::Rng::getGenerator().seed(seed);
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}
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break;
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case ESM::REC_PLAY:
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@ -3723,9 +3722,10 @@ namespace MWWorld
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static int iNumberCreatures = mStore.get<ESM::GameSetting>().find("iNumberCreatures")->mValue.getInteger();
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int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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for (int i=0; i<numCreatures; ++i)
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{
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std::string selectedCreature = MWMechanics::getLevelledItem(list, true);
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std::string selectedCreature = MWMechanics::getLevelledItem(list, true, prng);
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if (selectedCreature.empty())
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continue;
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@ -3,6 +3,8 @@
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#include <chrono>
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#include <random>
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#include <components/debug/debuglog.hpp>
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namespace Misc::Rng
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{
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static Generator sGenerator;
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@ -12,29 +14,51 @@ namespace Misc::Rng
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return sGenerator;
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}
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unsigned int generateDefaultSeed()
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{
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auto res = static_cast<unsigned int>(std::chrono::high_resolution_clock::now().time_since_epoch().count());
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Log(Debug::Info) << __FUNCTION__ << ": " << res;
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return res;
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}
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void init(unsigned int seed)
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{
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sGenerator.seed(seed);
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}
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float rollProbability()
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{
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return std::uniform_real_distribution<float>(0, 1 - std::numeric_limits<float>::epsilon())(getGenerator());
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}
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float rollProbability(Generator& prng)
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{
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return std::uniform_real_distribution<float>(0, 1 - std::numeric_limits<float>::epsilon())(prng);
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}
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float rollClosedProbability()
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{
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return std::uniform_real_distribution<float>(0, 1)(getGenerator());
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}
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float rollClosedProbability(Generator& prng)
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{
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return std::uniform_real_distribution<float>(0, 1)(prng);
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}
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int rollDice(int max)
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{
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return max > 0 ? std::uniform_int_distribution<int>(0, max - 1)(getGenerator()) : 0;
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}
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int rollDice(int max, Generator& prng)
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{
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return max > 0 ? std::uniform_int_distribution<int>(0, max - 1)(prng) : 0;
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}
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unsigned int generateDefaultSeed()
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float deviate(float mean, float deviation)
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{
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return static_cast<unsigned int>(std::chrono::high_resolution_clock::now().time_since_epoch().count());
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return std::uniform_real_distribution<float>(mean - deviation, mean + deviation)(getGenerator());
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}
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float deviate(float mean, float deviation, Generator& prng)
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@ -9,8 +9,41 @@
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*/
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namespace Misc::Rng
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{
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class Generator
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{
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uint32_t mState{};
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using Generator = std::mt19937;
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public:
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using result_type = uint32_t;
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constexpr Generator() = default;
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constexpr Generator(result_type seed) : mState{ seed } {}
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constexpr result_type operator()() noexcept
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{
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mState = (214013 * mState + 2531011);
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return (mState >> 16) & max();
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}
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static constexpr result_type min() noexcept
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{
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return 0u;
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}
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static constexpr result_type max() noexcept
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{
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return 0x7FFFu;
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}
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void seed(result_type val) noexcept
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{
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mState = val;
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}
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uint32_t getSeed() const noexcept
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{
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return mState;
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}
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};
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Generator& getGenerator();
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@ -21,19 +54,23 @@ namespace Misc::Rng
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void init(unsigned int seed = generateDefaultSeed());
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/// return value in range [0.0f, 1.0f) <- note open upper range.
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float rollProbability(Generator& prng = getGenerator());
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float rollProbability();
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float rollProbability(Generator& prng);
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/// return value in range [0.0f, 1.0f] <- note closed upper range.
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float rollClosedProbability(Generator& prng = getGenerator());
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float rollClosedProbability();
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float rollClosedProbability(Generator& prng);
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/// return value in range [0, max) <- note open upper range.
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int rollDice(int max, Generator& prng = getGenerator());
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int rollDice(int max);
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int rollDice(int max, Generator& prng);
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/// return value in range [0, 99]
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inline int roll0to99(Generator& prng = getGenerator()) { return rollDice(100, prng); }
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float deviate(float mean, float deviation, Generator& prng = getGenerator());
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inline int roll0to99(Generator& prng) { return rollDice(100, prng); }
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inline int roll0to99() { return rollDice(100); }
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float deviate(float mean, float deviation);
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float deviate(float mean, float deviation, Generator& prng);
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}
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#endif
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