mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
Merge branch 'explosion_at_impact' into 'master'
Bring arrow behaviour in line with vanilla (#6233 and other change) See merge request OpenMW/openmw!1188
This commit is contained in:
commit
2cee222e73
@ -624,7 +624,7 @@ namespace MWPhysics
|
||||
|
||||
mTaskScheduler->convexSweepTest(projectile->getConvexShape(), from_, to_, resultCallback);
|
||||
|
||||
const auto newpos = projectile->isActive() ? position : Misc::Convert::toOsg(resultCallback.m_hitPointWorld);
|
||||
const auto newpos = projectile->isActive() ? position : Misc::Convert::toOsg(projectile->getHitPosition());
|
||||
projectile->setPosition(newpos);
|
||||
mTaskScheduler->updateSingleAabb(foundProjectile->second);
|
||||
}
|
||||
@ -686,7 +686,7 @@ namespace MWPhysics
|
||||
mActors.emplace(ptr.mRef, std::move(actor));
|
||||
}
|
||||
|
||||
int PhysicsSystem::addProjectile (const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius, bool canTraverseWater)
|
||||
int PhysicsSystem::addProjectile (const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius)
|
||||
{
|
||||
osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);
|
||||
assert(shapeInstance);
|
||||
@ -694,7 +694,7 @@ namespace MWPhysics
|
||||
|
||||
mProjectileId++;
|
||||
|
||||
auto projectile = std::make_shared<Projectile>(caster, position, radius, canTraverseWater, mTaskScheduler.get(), this);
|
||||
auto projectile = std::make_shared<Projectile>(caster, position, radius, mTaskScheduler.get(), this);
|
||||
mProjectiles.emplace(mProjectileId, std::move(projectile));
|
||||
|
||||
return mProjectileId;
|
||||
|
@ -131,7 +131,7 @@ namespace MWPhysics
|
||||
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType = CollisionType_World, bool skipAnimated = false);
|
||||
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
|
||||
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius, bool canTraverseWater);
|
||||
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius);
|
||||
void setCaster(int projectileId, const MWWorld::Ptr& caster);
|
||||
void updateProjectile(const int projectileId, const osg::Vec3f &position) const;
|
||||
void removeProjectile(const int projectileId);
|
||||
|
@ -15,12 +15,10 @@
|
||||
|
||||
namespace MWPhysics
|
||||
{
|
||||
Projectile::Projectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, bool canCrossWaterSurface, PhysicsTaskScheduler* scheduler, PhysicsSystem* physicssystem)
|
||||
: mCanCrossWaterSurface(canCrossWaterSurface)
|
||||
, mCrossedWaterSurface(false)
|
||||
Projectile::Projectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, PhysicsTaskScheduler* scheduler, PhysicsSystem* physicssystem)
|
||||
: mHitWater(false)
|
||||
, mActive(true)
|
||||
, mHitTarget(nullptr)
|
||||
, mWaterHitPosition(std::nullopt)
|
||||
, mPhysics(physicssystem)
|
||||
, mTaskScheduler(scheduler)
|
||||
{
|
||||
@ -75,11 +73,6 @@ osg::Vec3f Projectile::getPosition() const
|
||||
return mPosition;
|
||||
}
|
||||
|
||||
bool Projectile::canTraverseWater() const
|
||||
{
|
||||
return mCanCrossWaterSurface;
|
||||
}
|
||||
|
||||
void Projectile::hit(const btCollisionObject* target, btVector3 pos, btVector3 normal)
|
||||
{
|
||||
bool active = true;
|
||||
@ -143,17 +136,4 @@ bool Projectile::isValidTarget(const btCollisionObject* target) const
|
||||
[target](const btCollisionObject* actor) { return target == actor; });
|
||||
}
|
||||
|
||||
std::optional<btVector3> Projectile::getWaterHitPosition()
|
||||
{
|
||||
return std::exchange(mWaterHitPosition, std::nullopt);
|
||||
}
|
||||
|
||||
void Projectile::setWaterHitPosition(btVector3 pos)
|
||||
{
|
||||
if (mCrossedWaterSurface)
|
||||
return;
|
||||
mCrossedWaterSurface = true;
|
||||
mWaterHitPosition = pos;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
|
||||
#include <LinearMath/btVector3.h>
|
||||
|
||||
@ -32,7 +31,7 @@ namespace MWPhysics
|
||||
class Projectile final : public PtrHolder
|
||||
{
|
||||
public:
|
||||
Projectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, bool canCrossWaterSurface, PhysicsTaskScheduler* scheduler, PhysicsSystem* physicssystem);
|
||||
Projectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, PhysicsTaskScheduler* scheduler, PhysicsSystem* physicssystem);
|
||||
~Projectile() override;
|
||||
|
||||
btConvexShape* getConvexShape() const { return mConvexShape; }
|
||||
@ -56,15 +55,25 @@ namespace MWPhysics
|
||||
return mCasterColObj;
|
||||
}
|
||||
|
||||
bool canTraverseWater() const;
|
||||
void setHitWater()
|
||||
{
|
||||
mHitWater = true;
|
||||
}
|
||||
|
||||
bool getHitWater() const
|
||||
{
|
||||
return mHitWater;
|
||||
}
|
||||
|
||||
void hit(const btCollisionObject* target, btVector3 pos, btVector3 normal);
|
||||
|
||||
void setValidTargets(const std::vector<MWWorld::Ptr>& targets);
|
||||
bool isValidTarget(const btCollisionObject* target) const;
|
||||
|
||||
std::optional<btVector3> getWaterHitPosition();
|
||||
void setWaterHitPosition(btVector3 pos);
|
||||
btVector3 getHitPosition() const
|
||||
{
|
||||
return mHitPosition;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@ -72,13 +81,11 @@ namespace MWPhysics
|
||||
btConvexShape* mConvexShape;
|
||||
|
||||
bool mTransformUpdatePending;
|
||||
bool mCanCrossWaterSurface;
|
||||
bool mCrossedWaterSurface;
|
||||
bool mHitWater;
|
||||
std::atomic<bool> mActive;
|
||||
MWWorld::Ptr mCaster;
|
||||
const btCollisionObject* mCasterColObj;
|
||||
const btCollisionObject* mHitTarget;
|
||||
std::optional<btVector3> mWaterHitPosition;
|
||||
osg::Vec3f mPosition;
|
||||
btVector3 mHitPosition;
|
||||
btVector3 mHitNormal;
|
||||
|
@ -49,9 +49,7 @@ namespace MWPhysics
|
||||
}
|
||||
case CollisionType_Water:
|
||||
{
|
||||
mProjectile->setWaterHitPosition(m_hitPointWorld);
|
||||
if (mProjectile->canTraverseWater())
|
||||
return 1.f;
|
||||
mProjectile->setHitWater();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -317,7 +317,7 @@ namespace MWWorld
|
||||
// in case there are multiple effects, the model is a dummy without geometry. Use the second effect for physics shape
|
||||
if (state.mIdMagic.size() > 1)
|
||||
model = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic[1])->mModel;
|
||||
state.mProjectileId = mPhysics->addProjectile(caster, pos, model, true, false);
|
||||
state.mProjectileId = mPhysics->addProjectile(caster, pos, model, true);
|
||||
state.mToDelete = false;
|
||||
mMagicBolts.push_back(state);
|
||||
}
|
||||
@ -342,7 +342,7 @@ namespace MWWorld
|
||||
if (!ptr.getClass().getEnchantment(ptr).empty())
|
||||
SceneUtil::addEnchantedGlow(state.mNode, mResourceSystem, ptr.getClass().getEnchantmentColor(ptr));
|
||||
|
||||
state.mProjectileId = mPhysics->addProjectile(actor, pos, model, false, true);
|
||||
state.mProjectileId = mPhysics->addProjectile(actor, pos, model, false);
|
||||
state.mToDelete = false;
|
||||
mProjectiles.push_back(state);
|
||||
}
|
||||
@ -493,9 +493,6 @@ namespace MWWorld
|
||||
|
||||
auto* projectile = mPhysics->getProjectile(projectileState.mProjectileId);
|
||||
|
||||
if (const auto hitWaterPos = projectile->getWaterHitPosition())
|
||||
mRendering->emitWaterRipple(Misc::Convert::toOsg(*hitWaterPos));
|
||||
|
||||
const auto pos = projectile->getPosition();
|
||||
projectileState.mNode->setPosition(pos);
|
||||
|
||||
@ -519,6 +516,8 @@ namespace MWWorld
|
||||
if (invIt != inv.end() && Misc::StringUtils::ciEqual(invIt->getCellRef().getRefId(), projectileState.mBowId))
|
||||
bow = *invIt;
|
||||
}
|
||||
if (projectile->getHitWater())
|
||||
mRendering->emitWaterRipple(pos);
|
||||
|
||||
MWMechanics::projectileHit(caster, target, bow, projectileRef.getPtr(), pos, projectileState.mAttackStrength);
|
||||
projectileState.mToDelete = true;
|
||||
@ -663,7 +662,7 @@ namespace MWWorld
|
||||
int weaponType = ptr.get<ESM::Weapon>()->mBase->mData.mType;
|
||||
state.mThrown = MWMechanics::getWeaponType(weaponType)->mWeaponClass == ESM::WeaponType::Thrown;
|
||||
|
||||
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, false, true);
|
||||
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, false);
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
@ -716,7 +715,7 @@ namespace MWWorld
|
||||
|
||||
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(state.mEffects);
|
||||
createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture);
|
||||
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, true, false);
|
||||
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, true);
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
for (const std::string &soundid : state.mSoundIds)
|
||||
|
@ -3125,6 +3125,7 @@ namespace MWWorld
|
||||
bool underwater = MWBase::Environment::get().getWorld()->isUnderwater(MWMechanics::getPlayer().getCell(), worldPos);
|
||||
if (underwater)
|
||||
{
|
||||
MWMechanics::projectileHit(actor, Ptr(), bow, projectile, worldPos, attackStrength);
|
||||
mRendering->emitWaterRipple(worldPos);
|
||||
return;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user