scrawl
e1957e4ee9
Potion effects should be hidden until discovered
2013-03-02 13:34:26 +01:00
Marc Zinnschlag
3961fb36d4
Merge remote-tracking branch 'chris/transparency-fixes'
2013-03-01 23:18:35 +01:00
Marc Zinnschlag
6dfcc6e60f
Merge remote-tracking branch 'scrawl/cursor'
2013-03-01 23:11:40 +01:00
Chris Robinson
e6b547b9ba
Merge remote-tracking branch 'zini/master' into transparency-fixes
2013-03-01 13:32:30 -08:00
scrawl
ef1678e47e
Oops, rotation center should be dynamic
2013-03-01 22:32:02 +01:00
scrawl
9810eafe23
Removing now unused oengine/imagerotate
2013-03-01 22:27:53 +01:00
Chris Robinson
238a8feb18
Fix transparency checks
2013-03-01 13:27:25 -08:00
Chris Robinson
166d529c50
Ensure the material is properly built after creating it
2013-03-01 13:26:31 -08:00
scrawl
d8f2d0195a
Got rid of the texture rotation hack by rendering the cursor manually.
2013-03-01 18:45:52 +01:00
Chris Robinson
4d76c60971
Merge remote-tracking branch 'zini/master' into nif-fixes
2013-02-28 17:18:05 -08:00
Chris Robinson
2c05a7477c
Improve checks for texture resource names that include the "textures\" prefix
2013-02-28 17:16:28 -08:00
Marc Zinnschlag
6238c8d758
Merge remote-tracking branch 'chris/nif-fixes'
2013-02-28 23:34:11 +01:00
Marc Zinnschlag
0d74c8574d
Merge remote-tracking branch 'scrawl/mapfixes'
2013-02-28 23:32:28 +01:00
Chris Robinson
ae5c0663f5
Merge remote-tracking branch 'zini/master' into nif-fixes
2013-02-28 14:04:41 -08:00
scrawl
1d988676fe
Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.
2013-02-28 22:56:29 +01:00
Chris Robinson
eaa6813917
Workaround for meshes without any vertices
2013-02-28 13:54:53 -08:00
Chris Robinson
2786cc67f6
Fix loading empty NiTriShapeData records
2013-02-28 13:38:48 -08:00
Marc Zinnschlag
66f639da23
Merge remote-tracking branch 'scrawl/mapfixes'
2013-02-28 22:31:58 +01:00
Marc Zinnschlag
230136438b
minor cleanup
2013-02-28 22:17:07 +01:00
lazydev
60f2219450
fixed zini's norices
2013-03-01 00:46:05 +04:00
Chris Robinson
1168f15361
Don't disable depth writes when blending is enabled
2013-02-28 12:17:58 -08:00
scrawl
b7ab12e7cf
Workaround to prevent the map drawing on top of the world button
2013-02-28 21:12:13 +01:00
lazydev
da20637eea
Merge branch 'master' of git://github.com/zinnschlag/openmw
2013-03-01 00:11:54 +04:00
Marc Zinnschlag
f680fba37e
Merge remote-tracking branch 'scrawl/master'
2013-02-28 20:41:41 +01:00
Marc Zinnschlag
0b629791a8
reverting loading bar layout
2013-02-28 20:40:32 +01:00
scrawl
3efbb5e728
Don't try to render a map in empty cells
2013-02-28 20:27:35 +01:00
Marc Zinnschlag
dccff2f168
Merge remote-tracking branch 'lazaroth/nomyguipng'
2013-02-28 20:26:19 +01:00
Marc Zinnschlag
038c5c3e82
Merge remote-tracking branch 'mikesc/bug574'
2013-02-28 20:21:38 +01:00
Lars Söderberg
f77ace0885
Removed the "hack" mygui.png and misc fixes for this.
2013-02-28 20:16:46 +01:00
lazydev
169a1ff1ce
Merge branch 'master' of git://github.com/zinnschlag/openmw
2013-02-28 23:02:19 +04:00
Michal Sciubidlo
3df34fb5cc
fix bug 574
2013-02-28 19:52:32 +01:00
Marc Zinnschlag
1f24763881
Merge remote-tracking branch 'vorenon/licensefix'
2013-02-28 19:48:35 +01:00
vorenon
06e077c07c
Removing all traces of "Open Morrowind".
...
pvdk said it was ok to remove the header entirely
2013-02-28 19:36:10 +01:00
Marc Zinnschlag
b84176761a
Merge remote-tracking branch 'vorenon/master'
2013-02-28 19:30:48 +01:00
vorenon
c9a701cfa1
Removed the 3 dots after the load text.
2013-02-28 19:25:18 +01:00
vorenon
bd597f07ab
Centered the loading text
2013-02-28 19:22:10 +01:00
Marc Zinnschlag
dff9e3d18f
Merge remote-tracking branch 'vorenon/master'
2013-02-28 18:32:08 +01:00
vorenon
f66f67eaa1
Loading text uses now the corresponding GMSTs
2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59
Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
...
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7
Removing the unloading cells part instead of just commenting them.
2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715
Removed "Unloading Cell..." text from loading screen
...
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
scrawl
6683e43efc
Removed commented code
2013-02-28 12:35:18 +01:00
scrawl
f75681d89b
Ignore ESX header version
2013-02-28 12:12:51 +01:00
Marc Zinnschlag
372308b49a
Merge remote-tracking branch 'amdmi3/installation-fixes'
2013-02-28 10:04:42 +01:00
Marc Zinnschlag
bb3e0f5e75
Merge remote-tracking branch 'chris/skeleton-fixes'
2013-02-28 09:58:17 +01:00
Dmitry Marakasov
0e8ff22d6f
Only install binaries which are enabled to be built
2013-02-28 07:20:56 +04:00
Alexander "Ace" Olofsson
d5aa975675
Fix some issues that seem to have appeared in the CMake configuration.
2013-02-27 23:44:20 +01:00
lazydev
b93eb84401
fix for https://bugs.openmw.org/issues/573
2013-02-28 02:43:03 +04:00
Chris Robinson
a7220518b6
Merge remote-tracking branch 'zini/master' into skeleton-fixes
2013-02-27 13:22:33 -08:00
Chris Robinson
3ed0bf97a8
Share the space with the parent entity only when there's real skinned meshes
...
The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be.
2013-02-27 13:16:27 -08:00