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Merge remote-tracking branch 'chris/nif-fixes'
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commit
6238c8d758
@ -142,20 +142,18 @@ public:
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{
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ShapeData::read(nif);
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int tris = nif->getUShort();
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if(tris)
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{
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// We have three times as many vertices as triangles, so this
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// is always equal to tris*3.
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int cnt = nif->getInt();
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nif->getShorts(triangles, cnt);
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}
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/*int tris =*/ nif->getUShort();
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// We have three times as many vertices as triangles, so this
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// is always equal to tris*3.
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int cnt = nif->getInt();
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nif->getShorts(triangles, cnt);
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// Read the match list, which lists the vertices that are equal to
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// vertices. We don't actually need need this for anything, so
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// just skip it.
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int verts = nif->getUShort();
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for(int i=0;i<verts;i++)
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for(int i=0;i < verts;i++)
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{
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// Number of vertices matching vertex 'i'
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int num = nif->getUShort();
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@ -220,11 +220,10 @@ void NIFFile::parse()
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for(size_t i = 0;i < recNum;i++)
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{
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std::string rec = getString();
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//cout << i << ": " << rec.toString() << endl;
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Record *r = NULL;
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std::string rec = getString();
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/* These are all the record types we know how to read.
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This can be heavily optimized later if needed. For example, a
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@ -844,9 +844,12 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
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// Set the bounding box first
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BoundsFinder bounds;
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bounds.add(&srcVerts[0][0], srcVerts.size());
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// No idea why this offset is needed. It works fine without it if the
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// vertices weren't transformed first, but otherwise it fails later on
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// when the object is being inserted into the scene.
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if(!bounds.isValid())
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{
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float v[3] = { 0.0f, 0.0f, 0.0f };
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bounds.add(&v[0], 1);
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}
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mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
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bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
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mesh->_setBoundingSphereRadius(bounds.getRadius());
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