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https://gitlab.com/OpenMW/openmw.git
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Merge remote-tracking branch 'vorenon/master'
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commit
b84176761a
@ -106,7 +106,7 @@ namespace MWGui
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float progress = (float(mCurrentCellLoading)+refProgress) / float(mTotalCellsLoading);
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assert(progress <= 1 && progress >= 0);
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mLoadingText->setCaption(stage + "... ");
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mLoadingText->setCaption(stage);
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mProgressBar->setProgressPosition (static_cast<size_t>(progress * 1000));
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static float loadingScreenFps = 30.f;
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@ -27,13 +27,10 @@ namespace
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{
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const MWWorld::Class& class_ =
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MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.mList.begin(), &cell));
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size_t numRefs = cellRefList.mList.size();
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int current = 0;
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for (typename T::List::iterator it = cellRefList.mList.begin();
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it != cellRefList.mList.end(); it++)
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{
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 1, current, numRefs);
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++current;
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if (it->mData.getCount() || it->mData.isEnabled())
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@ -55,10 +52,6 @@ namespace
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}
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}
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}
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else
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{
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 1, 0, 1);
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}
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}
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}
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@ -176,12 +169,18 @@ namespace MWWorld
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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Nif::NIFFile::CacheLock cachelock;
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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mRendering.preCellChange(mCurrentCell);
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// remove active
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MWBase::Environment::get().getMechanicsManager()->remove(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
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std::string loadingExteriorText;
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loadingExteriorText = gmst.find ("sLoadingMessage3")->getString();
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CellStoreCollection::iterator active = mActiveCells.begin();
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// get the number of cells to unload
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@ -216,7 +215,6 @@ namespace MWWorld
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continue;
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}
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}
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unloadCell (active++);
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++current;
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}
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@ -265,7 +263,9 @@ namespace MWWorld
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{
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CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, current, numLoad);
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//Loading Exterior loading text
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingExteriorText, 0, current, numLoad);
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loadCell (cell);
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++current;
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}
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@ -324,6 +324,13 @@ namespace MWWorld
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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std::string loadingInteriorText;
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loadingInteriorText = gmst.find ("sLoadingMessage2")->getString();
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CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
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bool loadcell = (mCurrentCell == NULL);
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if(!loadcell)
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@ -359,7 +366,6 @@ namespace MWWorld
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active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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unloadCell (active++);
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++current;
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}
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@ -367,7 +373,9 @@ namespace MWWorld
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// Load cell.
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std::cout << "cellName: " << cell->mCell->mName << std::endl;
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, 0, 1);
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//Loading Interior loading text
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MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingInteriorText, 0, 0, 1);
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loadCell (cell);
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mCurrentCell = cell;
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@ -8,7 +8,8 @@
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<Widget type="Widget" skin="HUD_Box" position="0 200 300 60" align="Bottom HCenter">
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<Widget type="AutoSizedTextBox" skin="SandText" position="20 12 260 24" name="LoadingText">
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<Widget type="TextBox" skin="SandText" position="20 12 260 20" name="LoadingText">
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<Property key="TextAlign" value="Center"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_Progress_Loading" position="20 36 260 8" name="ProgressBar">
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