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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

15763 Commits

Author SHA1 Message Date
elsid
05a42a1816
Cleanup includes 2023-07-01 13:52:09 +02:00
psi29a
023e8f72cd Merge branch 'master' into 'master'
pass time on OnTrainingFinished callback instead of before the fadeScreenIn

See merge request OpenMW/openmw!3181
2023-07-01 08:48:57 +00:00
Dave Corley
dfa4f5da8a pass time on OnTrainingFinished callback instead of before the fadeScreenIn 2023-07-01 08:48:57 +00:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
elsid
fb5e5335aa
Initialize mTimerDisposeSummonsCorpses in class definition 2023-07-01 00:59:35 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function 2023-07-01 00:59:15 +02:00
Petr Mikheev
866f67ed19 Change MWScript Lua bindings (#7142) 2023-06-30 22:26:17 +02:00
psi29a
2a271cdecc Merge branch 'fix_7439' into 'master'
Fix #7439: world.players and nearby.players returns "0_-1" instead of "1_-1"

Closes #7439

See merge request OpenMW/openmw!3183
2023-06-30 09:09:44 +00:00
psi29a
2b11c2cf36 Merge branch 'fix-exterior-regression' into 'master'
Fixes #7437

Closes #7388 and #7437

See merge request OpenMW/openmw!3187
2023-06-29 13:33:34 +00:00
florent.teppe
950cc7be83 gets the right worldspace when calculating exterior positions. 2023-06-29 11:09:06 +02:00
Petr Mikheev
39fc832fde Fix #7441: Objects that are removed and disabled in the same frame via lua remain in the world but become uninteractable 2023-06-28 21:43:30 +02:00
psi29a
fc5d73648a Merge branch 'schooled' into 'master'
Merge magic schools into skills

See merge request OpenMW/openmw!3148
2023-06-28 09:32:48 +00:00
Kindi
a176e0f9ea Partial ammo equipping 2023-06-28 09:32:15 +00:00
Petr Mikheev
8ca7770d56 Fix #7439: world.players and nearby.players returns "0_-1" instead of "1_-1" 2023-06-27 23:56:45 +02:00
Evil Eye
73c2387708 Merge schools into skills 2023-06-26 20:42:52 +02:00
Evil Eye
9947a41c37 Combine magic school properties into structs 2023-06-26 16:34:12 +02:00
psi29a
31efad1dd0 Merge branch 'fix_model_path' into 'master'
Fix #7403: incorrect model path for records created by Lua scripts

Closes #7403

See merge request OpenMW/openmw!3151
2023-06-25 20:11:43 +00:00
psi29a
dd0d66513d Merge branch 'clickbait' into 'master'
Mostly dehardcode attributes

See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
psi29a
0ce98ccc0a Merge branch 'idontwannatalkaboutit' into 'master'
Return the actual topic the info came from

See merge request OpenMW/openmw!3176
2023-06-25 20:11:04 +00:00
Evil Eye
c5344b7069 Return the actual topic the info came from 2023-06-24 11:40:25 +02:00
Andrei Kortunov
aad7c5066d Do not lose existing callbacks for sky node 2023-06-22 15:18:53 +04:00
Evil Eye
9663f4f473 Address jvoisin's remarks 2023-06-21 22:11:01 +02:00
psi29a
47b1247fa2 Merge branch 'l10n' into 'master'
Make configurable whether GMST strings have priority over built-in interface messages

See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
psi29a
bb7eb0f527 Merge branch 'chargingup' into 'master'
Autocalculate enchantment costs and charges

Closes #7428

See merge request OpenMW/openmw!3152
2023-06-21 06:52:01 +00:00
psi29a
c4b62c8380 Merge branch 'objlist_serialize' into 'master'
Support LObjectList, GObjectList in Lua serialization

See merge request OpenMW/openmw!3153
2023-06-21 06:51:46 +00:00
Evil Eye
6e5b423d04 Fix saving skill increases 2023-06-20 20:26:08 +02:00
psi29a
a59f22fd30 Merge branch 'esm4_fix' into 'master'
Add a safeguard to load only supported records

Closes #7406

See merge request OpenMW/openmw!3158
2023-06-20 10:00:46 +00:00
psi29a
abdd4f5207 Merge branch 'lua_potion_magic' into 'master'
Lua: Add effects to potionRecord, ingredientRecord

See merge request OpenMW/openmw!3160
2023-06-20 10:00:06 +00:00
Zackhasacat
611a6429a9 Lua: Add effects to potionRecord, ingredientRecord 2023-06-20 10:00:05 +00:00
psi29a
68415a952e Merge branch 'lua_quat' into 'master'
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion

See merge request OpenMW/openmw!3123
2023-06-20 09:59:06 +00:00
Evil Eye
abcebd49d2 Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
Petr Mikheev
57e028fcc9 Merge branch 'container_resolve_lua' into 'master'
Lua: Add functions to resolve inventories

See merge request OpenMW/openmw!3157
2023-06-19 18:15:42 +00:00
Zackhasacat
f4980c178d Lua: Add functions to resolve inventories 2023-06-19 18:15:42 +00:00
psi29a
bbfd906f08 Merge branch 'lua_effect_icon' into 'master'
Add icon path to core.MagicEffect

See merge request OpenMW/openmw!3154
2023-06-18 20:58:06 +00:00
Zackhasacat
835a67d876 Add icon path to core.MagicEffect 2023-06-18 20:58:06 +00:00
Mads Buvik Sandvei
5c32b32c58 Lua: ESM::Enchantment bindings 2023-06-18 20:57:21 +00:00
Evil Eye
8edbb9f005 Add attributes to the level up dialog dynamically 2023-06-18 22:55:05 +02:00
Evil Eye
9a4bfed852 Dynamically build the attribute list in the review dialog 2023-06-18 20:08:10 +02:00
Evil Eye
75f0ad4e95 Dynamically build the attribute selection dialog 2023-06-18 19:55:33 +02:00
Evil Eye
ea2cedb5ea Build the attribute list in the stats window dynamically 2023-06-18 19:10:29 +02:00
Andrei Kortunov
04be1526b2 Add a safeguard to load only supported records 2023-06-18 19:56:06 +04:00
Evil Eye
bac6777fae Reduce the number of magic numbers 2023-06-18 16:21:06 +02:00
Petr Mikheev
2f16a8d27c Fix incorrect model part for records created by Lua scripts 2023-06-18 00:19:50 +02:00
Petr Mikheev
8e59c6b67b Support LObjectList, GObjectList in Lua serialization 2023-06-18 00:07:22 +02:00
Evil Eye
e9bcad4e05 Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
Petr Mikheev
9d15629ae2 [Lua] Add nearby.players and world.players 2023-06-17 19:56:25 +02:00
Petr Mikheev
0b9bcf58e2 Merge branch 'active-effect-modifiers' into 'master'
Lua bindings for modifying active effects/spells

See merge request OpenMW/openmw!3128
2023-06-17 16:34:40 +00:00
Mads Buvik Sandvei
698316fd2e Lua bindings for modifying active effects/spells 2023-06-17 16:34:40 +00:00
Bret Curtis
73c5909387 small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE." 2023-06-16 09:16:07 +02:00
Bret Curtis
ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00