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Remove unused getActorsProcessingRange function
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parent
2a271cdecc
commit
47978dcb71
@ -239,8 +239,6 @@ namespace MWBase
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virtual void processChangedSettings(const std::set<std::pair<std::string, std::string>>& settings) = 0;
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virtual float getActorsProcessingRange() const = 0;
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virtual void notifyDied(const MWWorld::Ptr& actor) = 0;
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virtual bool onOpen(const MWWorld::Ptr& ptr) = 0;
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@ -1170,11 +1170,6 @@ namespace MWMechanics
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updateProcessingRange();
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}
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float Actors::getProcessingRange() const
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{
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return mActorsProcessingRange;
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}
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void Actors::updateProcessingRange()
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{
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// We have to cap it since using high values (larger than 7168) will make some quests harder or impossible to
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@ -57,7 +57,6 @@ namespace MWMechanics
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void updateMagicEffects(const MWWorld::Ptr& ptr) const;
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void updateProcessingRange();
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float getProcessingRange() const;
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void addActor(const MWWorld::Ptr& ptr, bool updateImmediately = false);
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///< Register an actor for stats management
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@ -363,11 +363,6 @@ namespace MWMechanics
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mActors.notifyDied(actor);
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}
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float MechanicsManager::getActorsProcessingRange() const
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{
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return mActors.getProcessingRange();
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}
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bool MechanicsManager::isActorDetected(const MWWorld::Ptr& actor, const MWWorld::Ptr& observer)
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{
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return mActors.isActorDetected(actor, observer);
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@ -193,8 +193,6 @@ namespace MWMechanics
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void processChangedSettings(const Settings::CategorySettingVector& settings) override;
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float getActorsProcessingRange() const override;
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void notifyDied(const MWWorld::Ptr& actor) override;
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/// Check if the target actor was detected by an observer
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