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Fix #7439: world.players and nearby.players returns "0_-1" instead of "1_-1"
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@ -246,8 +246,8 @@ namespace MWLua
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return;
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if (!mPlayer.isEmpty())
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throw std::logic_error("Player is initialized twice");
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mWorldView.setPlayer(ptr);
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mWorldView.objectAddedToScene(ptr);
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mWorldView.setPlayer(ptr);
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mPlayer = ptr;
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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