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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

816 Commits

Author SHA1 Message Date
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
AnyOldName3
25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-21 14:00:58 +01:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
AnyOldName3
1e48114492 Use JDGBOLT's indoor 'sun' direction. 2018-08-08 23:30:33 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Andrei Kortunov
770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 2018-08-01 19:36:55 +04:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
477e1437d2 Resolve conflicts 2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f103a5dc3c029dfd1c7024e90200cdf, reversing
changes made to 810e4416f68cd564a9d189e88c15b1cae29e663e.
2018-05-26 11:39:30 +00:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae Make settings for distant fog parameters 2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e Increase the far clip plane when distant terrain is enabled 2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f Add object shadows setting 2018-03-03 15:13:36 +00:00
AnyOldName3
d6a7aec971 Make RenderingManager::configureAmbient do what it was intended to. 2018-03-03 01:54:21 +00:00
AnyOldName3
6f582f5411 Make indoor shadows do something meaningful. 2018-03-01 17:30:53 +00:00
AnyOldName3
3fe8dc6309 Remove leftover import 2018-02-27 16:05:11 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
AnyOldName3
f9cf1ac94b Separate indoor and outdoor shadow casting masks. 2018-02-27 00:13:51 +00:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
AnyOldName3
02d0ee3485 Rename old shadow class to shadow manager 2018-02-26 14:29:31 +00:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
AnyOldName3
8d4b32166c Remove outdated comments 2017-12-27 02:35:25 +00:00
AnyOldName3
c3e0398d1c Add settings 2017-12-27 02:32:17 +00:00
AnyOldName3
4de3a361fb Make shadow maps only cover regions where shadow receivers might be. 2017-12-26 23:18:50 +00:00
AnyOldName3
b08938485f Make suspending viewer threads the responsibility of the caller, not the shader manager. 2017-12-17 23:55:19 +00:00
AnyOldName3
229cc9696f Make updating global shader defines update shaders. 2017-12-17 01:57:53 +00:00
AnyOldName3
617473c7da Force near plane out further for LiSpSM projection 2017-12-12 18:06:20 +00:00
Miloslav Číž
37aa761283 Change spherical screenshot filtering to nearest 2017-12-01 21:47:26 +01:00
AnyOldName3
4612597877 Switch to insert_or_assign semantics when adding shadow defines to the global shader defines. 2017-11-22 20:54:39 +00:00
AnyOldName3
98cd9fc144 Add preliminary support for global shader defines. 2017-11-22 20:07:07 +00:00
Miloslav Číž
df61a30259 preincrement 2017-11-16 23:20:24 +01:00
Miloslav Číž
ddbf6c162f use linear filtering for the cubemap 2017-11-16 22:43:41 +01:00
Miloslav Číž
fc507c66f7 remove no longer needed stuff 2017-11-16 22:17:00 +01:00
Miloslav Číž
3ae5310567 use loading screen to freeze the screen 2017-11-16 22:08:33 +01:00
Miloslav Číž
2b5f147545 allow non-power-of-2 sized cubemaps 2017-11-16 20:06:34 +01:00
Miloslav Číž
bccff768ff select closest power of 2 resolution for the cubemap 2017-11-16 13:41:09 +01:00
Miloslav Číž
56c74fb96f add scene switch node 2017-11-16 12:46:46 +01:00
Miloslav Číž
1a4f351e3d move camera freeze code 2017-11-16 12:17:52 +01:00