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816 Commits

Author SHA1 Message Date
Bo Svensson
a62b22cd31
isolates groundcover content files (#3208)
Specifications developed in PR #3206 require that groundcover content files must not be allowed to corrupt normal content files. With this PR we simply isolate our existing loading logic by instantiating a separate `ESMStore` for `Groundcover`. In addition, we remove some outdated workarounds.
2021-11-13 23:37:53 +01:00
Alexei Dobrohotov
9880c43c86 Add specular strength shader parameter 2021-11-10 19:58:06 +03:00
psi29a
5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
Bo Svensson
5f1bf89369
improves groundcover view distance (#3219)
This PR aims to solve all issues with `Groundcover` view distance handling in a satisfying way while preserving other optimisations that benefit other features. The main idea here is not to rely on `ViewData` updates for distance culling calculations because we can not accurately determine distance against lazily updated views. Instead, we perform an accurate measurement in a cull callback we can run every frame in `Groundcover` itself. While we do have to add some code to handle this feature, it is quite loosely coupled code that could be useful elsewhere in the future. These changes should address a performance regression @akortunov experienced.
2021-11-08 10:27:42 +01:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
glassmancody.info
8c3b00164e soft particles 2021-10-30 12:19:31 -07:00
Bo Svensson
7e6533f0f3
refactors screenshot360 (#3202)
With this PR we refactor screenshot360 not to manually adjust node masks.
2021-10-30 19:10:16 +02:00
glassmancody.info
e436147c10 improved toggle world 2021-10-27 09:16:01 -07:00
Bo Svensson
a854a6e04a
removes UnrefQueue (#3181)
Currently, we use an `UnrefQueue` which supposedly aims to transfer destruction costs to another thread. The implications of this unusual pattern can not be well understood because some allocators might free resources more efficiently if they are freed by the same thread that allocated them. In addition, `UnrefQueue` complicates the validation of thread safety in our engine. Lastly, our current usage of `UnrefQueue` triggers `ref()`, `unref()` atomic operations as objects are passed into the queue. These operations could be more expensive than the actual destruction.

With this PR we thus remove `UnrefQueue`. We can expect these changes to have a minor impact at most because we free most resources elsewhere in `ResourceSystem::updateCache`.
2021-10-20 23:02:15 +02:00
elsid
d06e697356
Initialize RenderingManager fields before use
PostProcessor is constructed before mNearClip, mViewDistance, mFieldOfView are
initialized and the constructor calls updateProjectionMatrix that uses these
fields.

==16218== Conditional jump or move depends on uninitialised value(s)
==16218==    at 0x722EBE: min<float> (stl_algobase.h:235)
==16218==    by 0x722EBE: MWRender::RenderingManager::updateProjectionMatrix() (renderingmanager.cpp:1183)
==16218==    by 0x7D022F: MWRender::PostProcessor::PostProcessor(MWRender::RenderingManager&, osgViewer::Viewer*, osg::Group*) (postprocessor.cpp:144)
==16218==    by 0x728B41: MWRender::RenderingManager::RenderingManager(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, DetourNavigator::Navigator&) (renderingmanager.cpp:452)
==16218==    by 0xBB5E65: MWWorld::World::World(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, Files::Collections const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, ToUTF8::Utf8Encoder*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (worldimp.cpp:190)
==16218==    by 0xDEEA6F: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:789)
==16218==    by 0xDF2068: OMW::Engine::go() (engine.cpp:959)
==16218==    by 0xDE7B8F: runApplication(int, char**) (main.cpp:220)
==16218==    by 0x1006593: wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (debugging.cpp:205)
==16218==    by 0x7152C3: main (main.cpp:232)
==16218==

==17455== Conditional jump or move depends on uninitialised value(s)
==17455==    at 0x4F8613F: osg::Matrixd::makeFrustum(double, double, double, double, double, double) (Matrix_implementation.cpp:916)
==17455==    by 0x4EC0E11: osg::Camera::setProjectionMatrixAsPerspective(double, double, double, double) (Matrixd:580)
==17455==    by 0x722DDA: MWRender::RenderingManager::updateProjectionMatrix() (renderingmanager.cpp:1167)
==17455==    by 0x7D01EF: MWRender::PostProcessor::PostProcessor(MWRender::RenderingManager&, osgViewer::Viewer*, osg::Group*) (postprocessor.cpp:144)
==17455==    by 0x728BA1: MWRender::RenderingManager::RenderingManager(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, DetourNavigator::Navigator&) (renderingmanager.cpp:453)
==17455==    by 0xBB5E25: MWWorld::World::World(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, Files::Collections const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, ToUTF8::Utf8Encoder*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (worldimp.cpp:190)
==17455==    by 0xDEEA3F: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:789)
==17455==    by 0xDF2038: OMW::Engine::go() (engine.cpp:959)
==17455==    by 0xDE7B5F: runApplication(int, char**) (main.cpp:220)
==17455==    by 0x1006563: wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (debugging.cpp:205)
==17455==    by 0x7152C3: main (main.cpp:232)
==17455==
2021-10-16 00:43:31 +02:00
Bo Svensson
98f8295765
allows to skip ComputeLightSpaceBounds traversal (#3152)
Currently, we always traverse the scene graph an additional time with a ComputeLightSpaceBounds visitor during shadow casting. ComputeLightSpaceBounds is only useful when the shadow casting mask allows us to shrink the bounds of the rendered scene, so we guard its traversal with a check against getCastsShadowTraversalMask. In practice, this guard never works because we build the traversal mask inclusively.

With this PR we limit the getCastsShadowTraversalMask check to relevant masks. This new check allows us to skip a superfluous ComputeLightSpaceBounds traversal with most settings.
2021-10-11 11:27:50 +02:00
Bo Svensson
787f91211d resets state updater to apply light settings (#3141)
resets state updater to apply light settings

With this PR we achieve the same effect with fewer lines of code.
2021-10-06 11:21:30 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe (#3137)
* avoids creating empty statesets on drawables

Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.

* renderingmanager.cpp

* nifloader.cpp

* nifloader.cpp

* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
Andrei Kortunov
e109d86489 Revert "avoids creating empty statesets on drawables (#3132)"
This reverts commit 957c25a491b86772b02ab9057679ad1fc970f353.
2021-09-29 21:01:22 +04:00
Bo Svensson
d8707a763f
fixes build (#3134)
* quadtreeworld.cpp

* renderingmanager.cpp [ci skip]

* quadtreeworld.hpp

* cellborder.hpp

* cellborder.cpp
2021-09-29 17:10:58 +02:00
Bo Svensson
8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Bo Svensson
957c25a491
avoids creating empty statesets on drawables (#3132)
* avoids creating empty statesets on drawables

Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.

* renderingmanager.cpp

* nifloader.cpp
2021-09-29 09:58:19 +02:00
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration (#3130) 2021-09-29 09:36:05 +02:00
Bo Svensson
5fde6867a2
removes unused code (#3129)
* scenemanager.cpp

* scenemanager.hpp

* scenemanager.cpp

* stats.cpp

* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Bo Svensson
99df1c695c
fixes wireframe is broken (#3123)
* renderingmanager.cpp [ci skip]

* groundcover.hpp [ci skip]

* groundcover.cpp

* renderingmanager.cpp [ci skip]

* renderingmanager.hpp
2021-09-20 20:17:55 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
glassmancody.info
d63eb3325f fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689 add framebuffer extension check and fix issues with manual screenshots 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
glassmancody.info
e8c6f31e0c add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
elsid
eece47f70e
Avoid copying osg::ref_ptr when adding or removing item from work queue
Copy constructor does refcounting, and move constructor doesn't.
2021-07-12 11:41:21 +02:00
Andrei Kortunov
49a744b65a Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
jvoisin
998cc97a4f And done! 2021-04-30 20:49:22 +02:00
Andrei Kortunov
2d869ca9ff Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
Andrei Kortunov
7d5c5f8a24 Do not assign negative values to unsigned variables 2021-04-19 16:08:19 +04:00
AnyOldName3
ce3ed28403 Control stomping via settings. 2021-04-18 21:44:23 +01:00
glassmancody.info
16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
531a6e1979 Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3 Update settings when using fallback 2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684 Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df in-game settings, some require restart 2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602 Fix incorrect minimum ambient 2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1 Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
psi29a
cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 2021-03-13 01:23:30 +00:00
AnyOldName3
f09b0fc1bd Put groundcover alphafunc where shader visitor can see it
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00