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Remove outdated comments
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@ -216,14 +216,6 @@ namespace MWRender
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SceneUtil::MWShadow* tech = new SceneUtil::MWShadow();
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shadowedScene->setShadowTechnique(tech);
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/*tech->setMaxFarPlane(0);
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tech->setTextureSize(osg::Vec2s(mapres, mapres));
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tech->setShadowTextureCoordIndex(1);
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tech->setShadowTextureUnit(1);
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tech->setBaseTextureCoordIndex(0);
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tech->setBaseTextureUnit(0);*/
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//mRootNode->addChild(sceneRoot);
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shadowedScene->addChild(sceneRoot);
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mRootNode->addChild(shadowedScene);
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