mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Make shadow maps only cover regions where shadow receivers might be.
This commit is contained in:
parent
b08938485f
commit
4de3a361fb
@ -215,7 +215,7 @@ namespace MWRender
|
||||
settings->setNumShadowMapsPerLight(SceneUtil::MWShadow::numberOfShadowMapsPerLight);
|
||||
//settings->setShadowMapProjectionHint(osgShadow::ShadowSettings::ORTHOGRAPHIC_SHADOW_MAP);
|
||||
//settings->setMultipleShadowMapHint(osgShadow::ShadowSettings::PARALLEL_SPLIT); // ignored
|
||||
//settings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
|
||||
settings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
|
||||
//settings->setDebugDraw(true); // don't turn this on because it makes everything break
|
||||
|
||||
//settings->setPerspectiveShadowMapCutOffAngle(0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user