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preincrement
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@ -713,7 +713,7 @@ namespace MWRender
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if (mCamera->isFirstPerson())
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mPlayerAnimation->getObjectRoot()->setNodeMask(0);
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for (int i = 0; i < 6; i++) // for each cubemap side
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for (int i = 0; i < 6; ++i) // for each cubemap side
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{
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osg::Matrixd transform = osg::Matrixd::rotate(osg::Vec3(0,0,-1),directions[i]);
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