scrawl
d9c02ca526
- added isCellExterior / isCellQuasiExterior methods to World
...
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
...
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f
set sky colors according to time of day
2012-02-23 19:49:56 +01:00
scrawl
41a8b22ebd
implemented weather transitions (currently only blends the clouds)
2012-02-22 19:17:37 +01:00
scrawl
b2de9e8f45
allow setting the clouds opacity
2012-02-21 22:11:41 +01:00
scrawl
83753dc384
tweaked the cloud animation speed
2012-02-21 17:42:43 +01:00
scrawl
91ffacbb6d
added moon phases
2012-02-21 17:38:15 +01:00
scrawl
10ca67c0a5
fixed the sky elements positioning delay (nodes are now children of the camera node)
2012-02-21 16:49:28 +01:00
scrawl
2d8b0a4ac0
merged the sky manager implementation with its interface
2012-02-21 16:15:38 +01:00
scrawl
694a537b57
- removed caelum sources, resources, build scripts
2012-02-21 00:14:20 +01:00
scrawl
04d7db2860
moved the SkyManager implementation to a new source file (sky_impl.cpp) for convenience
2012-02-20 23:53:17 +01:00
scrawl
6aac3d4b77
- removed caelum (we can get it from the git history, if needed)
...
- added code for moon rendering (they are not visible by default)
2012-02-20 23:41:22 +01:00
scrawl
090c0586a0
leak fix
2012-02-20 22:20:34 +01:00
scrawl
6d37f53fa2
- abstracted the sun creation code into a CelestialBody class to be reused for the moons
...
- fixed render queue problem
2012-02-20 22:15:13 +01:00
scrawl
ad0f9f4bcf
fixed the sun rendering (rendered without depth check)
2012-02-20 21:32:12 +01:00
scrawl
3b3218d907
fixed 3 gcc warnings in sky.cpp
2012-02-20 18:45:04 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
db205cf8aa
Merge remote branch 'scrawl/next' into test
...
Conflicts:
libs/openengine
2012-02-20 14:54:08 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
7eae24bb45
some fixes
2012-02-20 14:02:24 +01:00
scrawl
c884f70a61
added sun rendering (unfinished)
2012-02-20 00:52:44 +01:00
Jason Hooks
7e1e746201
More changes
2012-02-19 17:59:50 -05:00
scrawl
705d85e7d1
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-19 23:27:26 +01:00
scrawl
60856b46e6
moved the renderer update call from OMW::Engine to RenderingManager
2012-02-19 23:22:29 +01:00
scrawl
1d9f0f4813
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
2012-02-19 23:09:14 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
e58f2f5363
Eliminating unnecessary data from skeletons and shape saving
2012-02-19 02:01:15 -05:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00
Lukasz Gromanowski
8829d46bda
Clean up compilation warnings.
...
Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 15:45:08 +01:00
Jacob Essex
286701e3a5
Removed the flawed shading, updated textures, removed the need for a unused base texture
2012-02-11 20:54:29 +00:00
Marc Zinnschlag
bb7730a708
Merge branch 'lightfix'
2012-02-10 14:55:52 +01:00
gugus
597e670eef
corrected the light problem
2012-02-10 14:51:49 +01:00
Jacob Essex
9cc3af34e5
Removed composite maps, fixes to texture sizes and unloading
2012-02-07 12:41:08 +00:00
Marc Zinnschlag
784c6fe0ff
some cleanup
2012-02-06 10:41:13 +01:00
Marc Zinnschlag
e1600d9a2a
fixed movable object cleanup for ordinary objects
2012-02-06 10:29:18 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Jason Hooks
1da519a914
Some cleanup
2012-01-29 00:42:55 -05:00
Jason Hooks
6de0847b86
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
Yacoby
46b8d3a83e
Merge pull request #1 from corristo/terrain
2012-01-24 05:41:24 -08:00
Jacob Essex
5e3e6f9165
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
2012-01-24 13:29:31 +00:00
Marc Zinnschlag
4b6cd582a7
removed some redundant (and misplaced) functions
2012-01-24 10:45:40 +01:00
Jacob Essex
cd0df082df
Textures are now blended between cells and the texture blending functions are now more abstract
2012-01-23 17:19:54 +00:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
3a1d7b7864
Huge Water
2012-01-22 19:24:35 -05:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Nikolay Kasyanov
1b1ce48502
Now terrain manager donesn't try to load terrain for interiors
2012-01-22 20:20:12 +04:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00
Jacob Essex
637302fc87
Added blended textures to the terrain
2012-01-21 17:59:12 +00:00