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Now terrain manager donesn't try to load terrain for interiors
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637302fc87
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1b1ce48502
@ -78,13 +78,15 @@ MWRender::Player& RenderingManager::getPlayer(){
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void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
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objects.removeCell(store);
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mTerrainManager->cellRemoved(store);
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if (store->cell->isExterior())
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mTerrainManager->cellRemoved(store);
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}
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void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
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{
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objects.buildStaticGeometry (*store);
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mTerrainManager->cellAdded(store);
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if (store->cell->isExterior())
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mTerrainManager->cellAdded(store);
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}
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void RenderingManager::addObject (const MWWorld::Ptr& ptr){
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