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moved the renderer update call from OMW::Engine to RenderingManager
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@ -162,9 +162,6 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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// report focus object (for debugging)
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if (mReportFocus)
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updateFocusReport (mEnvironment.mFrameDuration);
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// update ogre renderer
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mOgre->update(evt.timeSinceLastFrame);
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}
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catch (const std::exception& e)
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{
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@ -125,6 +125,8 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
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void RenderingManager::update (float duration){
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mActors.update (duration);
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mRendering.update(duration);
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}
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void RenderingManager::skyEnable ()
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@ -1 +1 @@
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Subproject commit b77f5c06cc3fd818a5efbbb42d6c2a079fa91143
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Subproject commit eb61ba59e64c332931c12251cac40de5836ff9cd
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