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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-15 18:39:51 +00:00

added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)

This commit is contained in:
scrawl 2012-02-19 23:09:14 +01:00
parent 457d9fd9f8
commit 1d9f0f4813
3 changed files with 124 additions and 4 deletions

View File

@ -23,7 +23,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mDebugging(engine)
{
mRendering.createScene("PlayerCam", 55, 5);
mSkyManager = MWRender::SkyManager::create(mRendering.getWindow(), mRendering.getCamera(), resDir);
// Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(5);
@ -41,7 +40,9 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mMwRoot->pitch(Degree(-90));
mObjects.setMwRoot(mMwRoot);
mActors.setMwRoot(mMwRoot);
mSkyManager = MWRender::SkyManager::create(mRendering.getWindow(), mRendering.getCamera(), mMwRoot, resDir);
//used to obtain ingame information of ogre objects (which are faced or selected)
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
@ -125,6 +126,8 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
void RenderingManager::update (float duration){
mActors.update (duration);
mSkyManager->update(duration);
}
void RenderingManager::skyEnable ()

View File

@ -1,8 +1,118 @@
#include "sky.hpp"
#include "Caelum.h"
#include <OgreMesh.h>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreCamera.h>
#include <components/nifogre/ogre_nif_loader.hpp>
using namespace Ogre;
namespace MWRender
{
class MWSkyManager : public SkyManager
{
public:
MWSkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
virtual ~MWSkyManager();
virtual void update(float duration);
virtual void enable();
virtual void disable();
virtual void setHour (double hour) {}
///< will be called even when sky is disabled.
virtual void setDate (int day, int month) {}
///< will be called even when sky is disabled.
virtual int getMasserPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual int getSecundaPhase() const { return 0; }
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
/// 3 waxing or waning gibbous, 4 full moon
virtual void setMoonColour (bool red) {}
private:
Camera* mCamera;
SceneNode* mRootNode;
SceneManager* mSceneMgr;
MaterialPtr mCloudMaterial;
MaterialPtr mAtmosphereMaterial;
};
MWSkyManager::MWSkyManager (SceneNode* pMwRoot, Camera* pCamera)
{
mSceneMgr = pMwRoot->getCreator();
mRootNode = pMwRoot->createChildSceneNode();
// Atmosphere
NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
Entity* atmosphere_ent = mSceneMgr->createEntity("meshes\\sky_atmosphere.nif");
atmosphere_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY);
Ogre::SceneNode* atmosphere_node = mRootNode->createChildSceneNode();
atmosphere_node->attachObject(atmosphere_ent);
mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
// Clouds
NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
Entity* clouds_ent = mSceneMgr->createEntity("meshes\\sky_clouds_01.nif");
clouds_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY);
SceneNode* clouds_node = mRootNode->createChildSceneNode();
clouds_node->attachObject(clouds_ent);
mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
// I'm not sure if the materials are being used by any other objects
// Make a unique "modifiable" copy of the materials to be sure
mCloudMaterial = mCloudMaterial->clone("Clouds");
clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial);
mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere");
atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial);
// Default atmosphere color: light blue
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setAmbient(0.235, 0.5, 0.73);
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
// Set up an UV scroll animation to move the clouds
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(0.01f, 0.01f);
// Disable depth writing so that the sky does not cover any objects
mCloudMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
// Alpha-blend the clouds with the atmosphere
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mCamera = pCamera;
mCamera->setFarClipDistance(50000.f);
}
MWSkyManager::~MWSkyManager()
{
}
void MWSkyManager::update(float duration)
{
// Sync the position of the skydomes with the camera
/// \todo for some reason this is 1 frame delayed, which causes the skydome move funnily when the camera moves
mRootNode->_setDerivedPosition(mCamera->getParentSceneNode()->_getDerivedPosition());
}
void MWSkyManager::enable()
{
mRootNode->setVisible(true);
}
void MWSkyManager::disable()
{
mRootNode->setVisible(false);
}
//
// Implements a Caelum sky with default settings.
//
@ -23,6 +133,8 @@ namespace MWRender
const boost::filesystem::path& resDir);
virtual ~CaelumManager ();
virtual void update(float duration) {}
virtual void enable() {}
virtual void disable() {}
@ -49,7 +161,6 @@ namespace MWRender
const boost::filesystem::path& resDir)
: mpCaelumSystem (NULL)
{
using namespace Ogre;
using namespace Caelum;
assert(pCamera);
@ -92,13 +203,15 @@ namespace MWRender
///
SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera,
Ogre::SceneNode* pMwRoot,
const boost::filesystem::path& resDir)
{
SkyManager* pSkyManager = NULL;
try
{
pSkyManager = new CaelumManager(pRenderWindow, pCamera, resDir);
//pSkyManager = new CaelumManager(pRenderWindow, pCamera, resDir);
pSkyManager = new MWSkyManager(pMwRoot, pCamera);
}
catch (Ogre::Exception& e)
{

View File

@ -7,6 +7,7 @@ namespace Ogre
{
class RenderWindow;
class Camera;
class SceneNode;
}
namespace MWRender
@ -19,9 +20,12 @@ namespace MWRender
public:
static SkyManager* create (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera,
Ogre::SceneNode* pMwRoot,
const boost::filesystem::path& resDir);
virtual ~SkyManager() {}
virtual void update(float duration) = 0;
virtual void enable() = 0;
virtual void disable() = 0;