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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 06:35:30 +00:00

Slightly better performance on animation

This commit is contained in:
Jason Hooks 2012-01-25 01:21:30 -05:00
parent bcf3e45ff6
commit 6de0847b86
6 changed files with 48 additions and 144 deletions

View File

@ -101,7 +101,7 @@ namespace MWRender{
}
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
bool useHandles = skel == creaturemodel->getSkeleton();
bool useHandles = false;
shapeNumber = 0;
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
@ -186,62 +186,56 @@ namespace MWRender{
Ogre::Vector3 currentVertex = (*allvertices)[verIndex];
Nif::NiSkinData::BoneInfoCopy* boneinfocopy = &(allshapesiter->boneinfo[inds[0].boneinfocopyindex]);
Ogre::Bone *bonePtr = 0;
if(useHandles)
{
bonePtr = skel->getBone(boneinfocopy->bonehandle);
}
else
Ogre::Vector3 vecPos; //= bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
Ogre::Quaternion vecRot; //= bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
std::map<Nif::NiSkinData::BoneInfoCopy*, PosAndRot>::iterator result = vecRotPos.find(boneinfocopy);
if(result == vecRotPos.end()){
bonePtr = skel->getBone(boneinfocopy->bonename);
Ogre::Vector3 vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
Ogre::Quaternion vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
/*if(vecPosRot.find(boneinfocopy->bonehandle) == vecPosRot.end()){
vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
if(useHandles){
PosAndRot both;
both.vecPos = vecPos;
both.vecRot = vecRot;
vecPosRot[boneinfocopy->bonehandle] = both;
}
vecRotPos[boneinfocopy] = both;
}
else{
PosAndRot both = vecPosRot[boneinfocopy->bonehandle];
PosAndRot both = result->second;
vecPos = both.vecPos;
vecRot = both.vecRot;
}*/
}
Ogre::Vector3 absVertPos = (vecPos + vecRot * currentVertex) * inds[0].weight;
for(int i = 1; i < inds.size(); i++){
boneinfocopy = &(allshapesiter->boneinfo[inds[i].boneinfocopyindex]);
if(useHandles)
bonePtr = skel->getBone(boneinfocopy->bonehandle);
else
bonePtr = skel->getBone(boneinfocopy->bonename);
vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
result = vecRotPos.find(boneinfocopy);
/*if(vecPosRot.find(boneinfocopy->bonehandle) == vecPosRot.end()){
if(result == vecRotPos.end()){
bonePtr = skel->getBone(boneinfocopy->bonename);
vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.trans;
vecRot = bonePtr->_getDerivedOrientation() * boneinfocopy->trafo.rotation;
if(useHandles){
PosAndRot both;
both.vecPos = vecPos;
both.vecRot = vecRot;
vecPosRot[boneinfocopy->bonehandle] = both;
}
vecRotPos[boneinfocopy] = both;
}
else{
PosAndRot both = vecPosRot[boneinfocopy->bonehandle];
PosAndRot both = result->second;
vecPos = both.vecPos;
vecRot = both.vecRot;
}*/
}
absVertPos += (vecPos + vecRot * currentVertex) * inds[i].weight;
@ -253,76 +247,9 @@ namespace MWRender{
*(addr+2) = absVertPos.z;
}
/*for (unsigned int i = 0; i < boneinfovector.size(); i++)
{
Nif::NiSkinData::BoneInfoCopy boneinfo = boneinfovector[i];
if(skel->hasBone(boneinfo.bonename)){
Ogre::Bone *bonePtr = skel->getBone(boneinfo.bonename);
Ogre::Vector3 vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfo.trafo.trans;
Ogre::Quaternion vecRot = bonePtr->_getDerivedOrientation() * boneinfo.trafo.rotation;
for (unsigned int j=0; j < boneinfo.weights.size(); j++)
{
unsigned int verIndex = boneinfo.weights[j].vertex;
if(vertices.find(verIndex) == vertices.end())
{
Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
absVertPos = absVertPos * boneinfo.weights[j].weight;
vertices.insert(verIndex);
Ogre::Real* addr = (pReal + 3 * verIndex);
*addr = absVertPos.x;
*(addr+1) = absVertPos.y;
*(addr+2) = absVertPos.z;
}
else
{
Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
absVertPos = absVertPos * boneinfo.weights[j].weight;
Ogre::Vector3 old = Ogre::Vector3(pReal + 3 * verIndex);
absVertPos = absVertPos + old;
Ogre::Real* addr = (pReal + 3 * verIndex);
*addr = absVertPos.x;
*(addr+1) = absVertPos.y;
*(addr+2) = absVertPos.z;
//std::cout << "Vertex" << verIndex << "Weight: " << boneinfo.weights[i].weight << "was seen twice\n";
}
/*if(normals.find(verIndex) == normals.end())
{
Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
normals.insert(verIndex);
Ogre::Real* addr = (pRealNormal + 3 * verIndex);
*addr = absNormalsPos.x;
*(addr+1) = absNormalsPos.y;
*(addr+2) = absNormalsPos.z;
}
else
{
Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
Ogre::Vector3 old = Ogre::Vector3(pRealNormal + 3 * verIndex);
absNormalsPos = absNormalsPos + old;
Ogre::Real* addr = (pRealNormal + 3 * verIndex);
*addr = absNormalsPos.x;
*(addr+1) = absNormalsPos.y;
*(addr+2) = absNormalsPos.z;
}*/
//}
//}
//} //Comment out
;
}
else
{
@ -469,20 +396,19 @@ namespace MWRender{
//base->_updateAnimation();
base->_notifyMoved();
for(unsigned int i = 0; i < entityparts.size(); i++){
for(unsigned int i = 0; i < entityparts.size(); i++){
Ogre::SkeletonInstance* skel = entityparts[i]->getSkeleton();
Ogre::Bone* b = skel->getRootBone();
b->setOrientation(Ogre::Real(.3),Ogre::Real(.3),Ogre::Real(.3), Ogre::Real(.3));//This is a trick
skel->_updateTransforms();
// skel->_notifyManualBonesDirty();
entityparts[i]->getAllAnimationStates()->_notifyDirty();
//entityparts[i]->_updateAnimation();
entityparts[i]->_notifyMoved();
}
std::vector<Nif::NiKeyframeData>::iterator iter;
int slot = 0;
if(transformations){
@ -490,7 +416,7 @@ namespace MWRender{
if(time < iter->getStartTime() || time < startTime || time > iter->getStopTime())
{
slot++;
//iter++;
continue;
}
@ -546,22 +472,7 @@ namespace MWRender{
//base->_updateAnimation();
base->_notifyMoved();
}
for(int i = 0; i < entityparts.size(); i++){
skel = entityparts[i]->getSkeleton();
if(skel->hasBone(iter->getBonename())){
Ogre::Bone* bone = skel->getBone(iter->getBonename());
if(bTrans)
bone->setPosition(t);
if(bQuats)
bone->setOrientation(r);
skel->_updateTransforms();
//skel->_notifyManualBonesDirty();
entityparts[i]->getAllAnimationStates()->_notifyDirty();
// entityparts[i]->_updateAnimation();
entityparts[i]->_notifyMoved();
}
}
slot++;
}
}

View File

@ -26,6 +26,7 @@ class Animation{
Ogre::SceneNode* insert;
OEngine::Render::OgreRenderer &mRend;
MWWorld::Environment& mEnvironment;
std::map<Nif::NiSkinData::BoneInfoCopy*, PosAndRot> vecRotPos;
static std::map<std::string, int> mUniqueIDs;

View File

@ -38,6 +38,7 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environme
}
void CreatureAnimation::runAnimation(float timepassed){
vecRotPos.clear();
if(animate > 0){
//Add the amount of time passed to time

View File

@ -250,6 +250,7 @@ void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suf
void NpcAnimation::runAnimation(float timepassed){
//1. Add the amount of time passed to time
//2. Handle the animation transforms dependent on time
@ -270,36 +271,19 @@ void NpcAnimation::runAnimation(float timepassed){
handleAnimationTransforms();
Ogre::Vector3 current = insert->_getWorldAABB().getCenter();
//This is the attempt at npc physics
//mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), current);
/*if(base->hasSkeleton())
{
Ogre::Quaternion boneQuat = rotate;
Ogre::Vector3 boneTrans = trans;
mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), boneTrans + insert->getPosition());
//mEnvironment.mWorld->setObjectPhysicsRotation(insert->getName(), boneQuat * insert->getOrientation());
}*/
std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
while(shapepartsiter != shapeparts.end())
{
vecRotPos.clear();
std::vector<Nif::NiTriShapeCopy>* shapes = *shapepartsiter;
Ogre::Entity* theentity = *entitypartsiter;
/*
Pass* pass = theentity->getSubEntity(0)->getMaterial()->getBestTechnique()->getPass(0);
if (pass->hasVertexProgram() && pass->getVertexProgram()->isSkeletalAnimationIncluded())
std::cout << "It's hardware\n";
else
std::cout << "It's software\n";*/
handleShapes(shapes, theentity, theentity->getSkeleton());
handleShapes(shapes, theentity, base->getSkeleton());
shapepartsiter++;
entitypartsiter++;
}

View File

@ -25,6 +25,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
:mRendering(_rend), mObjects(mRendering), mDebugging(engine), mActors(mRendering, environment)
{
mRendering.createScene("PlayerCam", 55, 5);
//mSkyManager = 0;
mSkyManager = MWRender::SkyManager::create(mRendering.getWindow(), mRendering.getCamera(), resDir);
// Set default mipmap level (NB some APIs ignore this)
@ -126,27 +127,32 @@ void RenderingManager::update (float duration){
void RenderingManager::skyEnable ()
{
if(mSkyManager)
mSkyManager->enable();
}
void RenderingManager::skyDisable ()
{
mSkyManager->disable();
if(mSkyManager)
mSkyManager->disable();
}
void RenderingManager::skySetHour (double hour)
{
mSkyManager->setHour(hour);
if(mSkyManager)
mSkyManager->setHour(hour);
}
void RenderingManager::skySetDate (int day, int month)
{
mSkyManager->setDate(day, month);
if(mSkyManager)
mSkyManager->setDate(day, month);
}
int RenderingManager::skyGetMasserPhase() const
{
return mSkyManager->getMasserPhase();
}
@ -155,9 +161,9 @@ int RenderingManager::skyGetSecundaPhase() const
return mSkyManager->getSecundaPhase();
}
void RenderingManager::skySetMoonColour (bool red)
{
mSkyManager->setMoonColour(red);
void RenderingManager::skySetMoonColour (bool red){
if(mSkyManager)
mSkyManager->setMoonColour(red);
}
bool RenderingManager::toggleRenderMode(int mode){
return mDebugging.toggleRenderMode(mode);

View File

@ -424,6 +424,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
bind->setBinding(nextBuf++, vbuf);
}
// Vertex colors
if (data->colors.length)
{