1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

1018 Commits

Author SHA1 Message Date
ζeh Matt
38b6927b31
Fix missing includes 2022-06-07 02:08:50 +03:00
elsid
639bdd5801
Use free function instead of virtual MWBase::World::positionToIndex
The virtual function does the same thing.

* Change return type to osg::Vec2i to avoid dependency on ESM3.
* Rename to positionToCellIndex to make it clear what is the index.
2022-05-24 19:31:23 +02:00
Evil Eye
ac78b537d2 Address feedback 2022-05-22 09:29:03 +02:00
Evil Eye
266a0634eb Add more includes 2022-05-21 12:41:56 +02:00
Evil Eye
e79f803402 Change includes 2022-05-21 10:48:32 +02:00
Evil Eye
c6ca0e78c9 Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
Evil Eye
bc5e43ab60 Fix copy paste error 2022-05-05 21:53:20 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
psi29a
dccbd3e980 Merge branch 'try_and_hit_me' into 'master'
Bring HitAttemptOnMe in line with HitOnMe

See merge request OpenMW/openmw!1816
2022-04-30 18:26:30 +00:00
unknown
1bc24d5120 Bring HitAttemptOnMe in line with HitOnMe 2022-04-30 18:32:10 +02:00
Evil Eye
db19700599 Make stack manipulation unconditional 2022-04-30 16:45:45 +02:00
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
for MWWorld::Action, ProjectileManager and ESSImport::Converter.

shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
elsid
a46714df67
Replace boost::variant by std::variant 2022-04-06 23:01:58 +02:00
Evil Eye
c1d700f770 Don't reset last hit object if the ID doesn't match 2022-03-28 11:40:46 +00:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
Evil Eye
054d8babc4 Add getRatio method 2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc Fix mod not increasing fortified values 2022-02-10 20:46:20 +01:00
Evil Eye
4e52c96cf5 Make Set/Mod[DynamicStat] work with negative values as in vanilla 2022-02-10 20:31:27 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
psi29a
84e209308d Merge branch 'refactor/interpreter' into 'master'
Cleanup interpreter code a bit

Closes #6553

See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8 Cleanup interpreter code a bit 2022-01-27 19:18:57 +00:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
psi29a
01ac96e900 Merge branch 'stats_gave_me_a_headache' into 'master'
Make Set- and ModStat behave as they should

Closes #2036

See merge request OpenMW/openmw!1410
2021-12-26 19:47:09 +00:00
Evil Eye
ac747f02f3 Don't teleport NPCs to unknown cells 2021-12-26 15:27:25 +00:00
psi29a
694f697f61 Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
Force the loot UI open if it was open while resurrecting the lootee

Closes #6453

See merge request OpenMW/openmw!1452
2021-12-06 14:49:01 +00:00
Kindi
47ff6a87a3 Raise a warning when entering non-existent region 2021-12-03 16:05:18 +00:00
Evil Eye
58b888a38e Preserve inventories when resurrecting actors while looting them 2021-12-02 20:36:42 +01:00
Evil Eye
893d569529 Force the loot UI open if it was open while resurrecting the lootee 2021-12-01 18:21:21 +01:00
Evil Eye
f1ec8db393 Make Set- and ModStat behave as they should 2021-11-30 19:39:15 +01:00
Evil Eye
d6f06fbf9a Remove allies from combat when stopping combat 2021-11-25 22:00:52 +01:00
Evil Eye
231da19aa4 Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
Evil Eye
c5de69f9c6 Merge branch 'faceyourfears' into 'master'
Make AiExtensions less toxic (bug #6429)

Closes #6429

See merge request OpenMW/openmw!1411
2021-11-20 09:59:49 +00:00
Alexei Dobrohotov
fcef92e3ea Make AiExtensions less toxic (bug #6429) 2021-11-20 03:15:15 +03:00
Evil Eye
42020bc2c3 Ignore the axis argument when rotating the player 2021-11-20 00:02:48 +00:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
fredzio
68f4c336ce Rework again SetPos command to make more mods work.
Previous version skipped collision the frame immediately after a call to SetPos. It worked for one-off calls (teleports for instance) and continuous call along a pre-defined path (scenic travel). However, in the case of mod which uses SetPos to simulate a player-controlled movement, it is equivalent to using tcl.
Solution:
1/ skip update of mPosition and  mPreviousPosition to avoid janky interpolation
2/ use back plain moveObject() instead of moveObjectBy() since we don't want physics simulation
3/ rework a little bit waterwalking influence on coordinate because of 1/
2021-10-29 23:20:17 +02:00
Evil Eye
9b565c4cf9 Remove dead code 2021-10-28 22:16:43 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Evil Eye
34cf66139a Make GetCurrentAIPackage return -1 for non-actors and dead actors 2021-09-26 22:15:43 +02:00
Evil Eye
6d7cb38834 Remove duplicate GetSquareRoot implementation 2021-09-19 19:53:38 +02:00
elsid
e84a177a91
Always print object refnum
Also print content file index even when it's negative. To be able to identify
the object unambiguously.
2021-08-12 02:02:25 +02:00
Evil Eye
29921bf9fa Don't stack cast packages 2021-08-07 10:06:56 +02:00
fredzio
a7b190ad29 Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
2021-07-30 23:24:53 +02:00
fredzio
88a5ca440b Change moveObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
2021-07-30 23:24:49 +02:00
Evil Eye
087e933326 Close windows using Ptrs that are about to be deleted 2021-07-15 22:31:26 +02:00
Petr Mikheev
d5cda61855 Console command "reload lua" 2021-07-09 20:24:56 +02:00
psi29a
d8bed73ada Merge branch 'local_crache' into 'master'
Cache failed compilation when getting locals

Closes #6123

See merge request OpenMW/openmw!988
2021-07-08 22:16:15 +00:00
Evil Eye
eced6f2126 Implement the help command 2021-07-07 18:48:25 +02:00