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Don't reset last hit object if the ID doesn't match
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@ -108,6 +108,7 @@
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Bug #6655: Constant effect absorb attribute causes the game to break
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Bug #6670: Dialogue order is incorrect
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Bug #6680: object.cpp handles nodetree unsafely, memory access with dangling pointer
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Bug #6682: HitOnMe doesn't fire as intended
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Feature #890: OpenMW-CS: Column filtering
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Feature #1465: "Reset" argument for AI functions
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Feature #2491: Ability to make OpenMW "portable"
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@ -347,6 +347,11 @@ namespace MWMechanics
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mLastHitObject = objectid;
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}
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void CreatureStats::clearLastHitObject()
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{
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mLastHitObject.clear();
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}
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const std::string &CreatureStats::getLastHitObject() const
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{
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return mLastHitObject;
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@ -255,6 +255,7 @@ namespace MWMechanics
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bool getStance (Stance flag) const;
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void setLastHitObject(const std::string &objectid);
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void clearLastHitObject();
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const std::string &getLastHitObject() const;
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void setLastHitAttemptObject(const std::string &objectid);
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const std::string &getLastHitAttemptObject() const;
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@ -977,9 +977,10 @@ namespace MWScript
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runtime.pop();
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MWMechanics::CreatureStats &stats = ptr.getClass().getCreatureStats(ptr);
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runtime.push(::Misc::StringUtils::ciEqual(objectID, stats.getLastHitObject()));
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stats.setLastHitObject(std::string());
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bool hit = ::Misc::StringUtils::ciEqual(objectID, stats.getLastHitObject());
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runtime.push(hit);
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if(hit)
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stats.clearLastHitObject();
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}
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};
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