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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

272 Commits

Author SHA1 Message Date
elsid
d8189a5aa1
Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
Evil Eye
fe50b1a22b Allow GetEffect to detect 0 magnitude spells 2024-08-05 20:01:38 +02:00
Alexei Kotov
908f3891fb Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
Alexei Kotov
84f4ba4ca1 Support defining the texture type with a state attribute (#6240)
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
2024-05-18 23:11:20 +03:00
Alexei Kotov
cc4b2e5c58 Fix Drop behavior for creatures that don't have an inventory 2024-04-28 20:07:37 +03:00
Alexei Kotov
1c1df996be Allow running soulgem instructions on all actors (#7943) 2024-04-23 00:02:06 +03:00
Evil Eye
4ef68a8938 Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
Andrei Kortunov
9e55425b71 Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
Andrei Kortunov
ffffb427f5 Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
Alexei Kotov
e6c02efbb7 Add record presence early-outs for various script instructions (feature #7625)
AddItem, RemoveItem, StartScript, StopScript, AddTopic
2023-10-24 23:19:53 +03:00
Evil Eye
24c1909d52 Don't unlock unlocked objects now that unlock is no longer idempotent 2023-06-11 09:43:42 +02:00
Evil Eye
da4e04522b More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
9a59330561 refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts. 2023-05-23 18:11:59 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
Alexei Kotov
e96448d66f Use model template as a fallback in BetaComment 2023-02-10 17:24:02 +03:00
Alexei Kotov
192f79841b Print bound textures in BC (feature #7194) 2023-02-10 03:05:33 +03:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2022-12-27 19:15:55 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
Alexei Kotov
cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
Evil Eye
b94818b24a Tweak message and temporarily set model ttl to 0 2022-11-10 17:24:58 +01:00
Evil Eye
0ae5755abb Implement TestModels/T3D 2022-11-08 22:36:15 +01:00
Alexei Kotov
914fba229d Replace gmtime with safer equivalents 2022-11-08 16:38:40 +03:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
psi29a
29f3de30c2 Merge branch 'master' into 'cellstore_refactor'
# Conflicts:
#   apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
Evil Eye
06d6de50e6 Remove redundant store lookups 2022-09-04 15:42:40 +02:00
Evil Eye
fb9bc5f535 Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
Evil Eye
262b29ed40 Use string_view in modifyBaseInventory 2022-08-23 16:59:03 +02:00
Alexei Kotov
d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
Evil Eye
de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2022-08-09 20:43:14 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
ζeh Matt
38b6927b31
Fix missing includes 2022-06-07 02:08:50 +03:00
Evil Eye
ac78b537d2 Address feedback 2022-05-22 09:29:03 +02:00
Evil Eye
c6ca0e78c9 Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
unknown
1bc24d5120 Bring HitAttemptOnMe in line with HitOnMe 2022-04-30 18:32:10 +02:00
Evil Eye
c1d700f770 Don't reset last hit object if the ID doesn't match 2022-03-28 11:40:46 +00:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
psi29a
84e209308d Merge branch 'refactor/interpreter' into 'master'
Cleanup interpreter code a bit

Closes #6553

See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00