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refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.
This commit is contained in:
parent
151521bb68
commit
9a59330561
@ -37,8 +37,8 @@ namespace
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const MWWorld::Store<ESM::GameSetting>& gmst
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= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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return gmst.find(ESM::MagicEffect::effectIdToString(id1))->mValue.getString()
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< gmst.find(ESM::MagicEffect::effectIdToString(id2))->mValue.getString();
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return gmst.find(ESM::MagicEffect::effectIdToGmstString(id1))->mValue.getString()
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< gmst.find(ESM::MagicEffect::effectIdToGmstString(id2))->mValue.getString();
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}
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void init(ESM::ENAMstruct& effect)
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@ -196,7 +196,8 @@ namespace MWGui
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mEffectImage->setImageTexture(Misc::ResourceHelpers::correctIconPath(
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effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
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mEffectName->setCaptionWithReplacing("#{" + ESM::MagicEffect::effectIdToString(effect->mIndex) + "}");
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mEffectName->setCaptionWithReplacing(
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"#{" + std::string(ESM::MagicEffect::effectIdToGmstString(effect->mIndex)) + "}");
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mEffect.mEffectID = effect->mIndex;
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@ -552,7 +553,7 @@ namespace MWGui
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mAvailableEffectsList->addItem(MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find(ESM::MagicEffect::effectIdToString(effectId))
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.find(ESM::MagicEffect::effectIdToGmstString(effectId))
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->mValue.getString());
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mButtonMapping[i] = effectId;
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++i;
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@ -565,7 +566,7 @@ namespace MWGui
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const std::string& name = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find(ESM::MagicEffect::effectIdToString(effectId))
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.find(ESM::MagicEffect::effectIdToGmstString(effectId))
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->mValue.getString();
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MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
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@ -162,10 +162,10 @@ namespace MWGui
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image->setImageTexture(Misc::ResourceHelpers::correctIconPath(
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effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
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const std::string& name = ESM::MagicEffect::effectIdToString(effectId);
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std::string_view name = ESM::MagicEffect::effectIdToGmstString(effectId);
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ToolTipInfo tooltipInfo;
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tooltipInfo.caption = "#{" + name + "}";
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tooltipInfo.caption = "#{" + std::string(name) + "}";
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tooltipInfo.icon = effect->mIcon;
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tooltipInfo.imageSize = 16;
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tooltipInfo.wordWrap = false;
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@ -954,7 +954,7 @@ namespace MWGui
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void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
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{
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const ESM::MagicEffect* effect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(id);
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const std::string& name = ESM::MagicEffect::effectIdToString(id);
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std::string_view name = ESM::MagicEffect::effectIdToGmstString(id);
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std::string icon = effect->mIcon;
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int slashPos = icon.rfind('\\');
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@ -963,7 +963,7 @@ namespace MWGui
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widget->setUserString("ToolTipType", "Layout");
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widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
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widget->setUserString("Caption_MagicEffectName", "#{" + name + "}");
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widget->setUserString("Caption_MagicEffectName", "#{" + std::string(name) + "}");
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widget->setUserString("Caption_MagicEffectDescription", effect->mDescription);
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widget->setUserString("Caption_MagicEffectSchool", "#{sSchool}: " + sSchoolNames[effect->mData.mSchool]);
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widget->setUserString("ImageTexture_MagicEffectImage", icon);
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@ -191,12 +191,9 @@ namespace MWLua
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sol::table effect(context.mLua->sol(), sol::create);
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magicApi["EFFECT_TYPE"] = LuaUtil::makeStrictReadOnly(effect);
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for (int id = 0; id < ESM::MagicEffect::Length; ++id)
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for (const auto& it : ESM::MagicEffect::sEffectNames)
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{
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auto name = ESM::MagicEffect::effectIdToString(id);
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// Chop off the 'sEffect' prefix present on 100% of effect id strings
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name = name.substr(7);
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effect[name] = Misc::StringUtils::lowerCase(name);
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effect[it.second] = Misc::StringUtils::lowerCase(it.second);
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}
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// Spell store
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@ -266,7 +263,7 @@ namespace MWLua
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auto effectParamsT = lua.new_usertype<ESM::ENAMstruct>("ESM3_EffectParams");
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effectParamsT[sol::meta_function::to_string] = [magicEffectStore](const ESM::ENAMstruct& params) {
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const ESM::MagicEffect* const rec = magicEffectStore->find(params.mEffectID);
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return "ESM3_EffectParams[" + ESM::MagicEffect::effectIdToString(rec->mIndex) + "]";
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return "ESM3_EffectParams[" + std::string(ESM::MagicEffect::effectIdToGmstString(rec->mIndex)) + "]";
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};
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effectParamsT["effect"]
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= sol::readonly_property([magicEffectStore](const ESM::ENAMstruct& params) -> const ESM::MagicEffect* {
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@ -299,11 +296,10 @@ namespace MWLua
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auto magicEffectT = context.mLua->sol().new_usertype<ESM::MagicEffect>("ESM3_MagicEffect");
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magicEffectT[sol::meta_function::to_string] = [](const ESM::MagicEffect& rec) {
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return "ESM3_MagicEffect[" + ESM::MagicEffect::effectIdToString(rec.mIndex) + "]";
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return "ESM3_MagicEffect[" + std::string(ESM::MagicEffect::effectIdToGmstString(rec.mIndex)) + "]";
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};
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magicEffectT["id"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string {
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auto gmstName = ESM::MagicEffect::effectIdToString(rec.mIndex);
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auto name = gmstName.substr(7); // Remove the 'sEffect' prefix
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auto name = ESM::MagicEffect::effectIdToName(rec.mIndex);
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return Misc::StringUtils::lowerCase(name);
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});
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magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view {
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@ -311,7 +307,7 @@ namespace MWLua
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.getWorld()
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->getStore()
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.get<ESM::GameSetting>()
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.find(ESM::MagicEffect::effectIdToString(rec.mIndex))
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.find(ESM::MagicEffect::effectIdToGmstString(rec.mIndex))
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->mValue.getString();
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});
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magicEffectT["school"]
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@ -331,11 +327,10 @@ namespace MWLua
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auto activeEffectT = context.mLua->sol().new_usertype<ActiveEffect>("ActiveEffect");
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activeEffectT[sol::meta_function::to_string] = [](const ActiveEffect& effect) {
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return "ActiveEffect[" + ESM::MagicEffect::effectIdToString(effect.key.mId) + "]";
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return "ActiveEffect[" + std::string(ESM::MagicEffect::effectIdToGmstString(effect.key.mId)) + "]";
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};
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activeEffectT["id"] = sol::readonly_property([](const ActiveEffect& effect) -> std::string {
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auto gmstName = ESM::MagicEffect::effectIdToString(effect.key.mId);
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auto name = gmstName.substr(7); // Remove the 'sEffect' prefix
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auto name = ESM::MagicEffect::effectIdToName(effect.key.mId);
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return Misc::StringUtils::lowerCase(name);
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});
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activeEffectT["name"]
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@ -575,7 +570,7 @@ namespace MWLua
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if (!effects.isActor())
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return sol::nullopt;
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auto id = ESM::MagicEffect::effectStringToId("sEffect" + std::string(idStr));
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auto id = ESM::MagicEffect::effectNameToId(idStr);
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auto* rec = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(id);
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MWMechanics::EffectKey key = MWMechanics::EffectKey(id);
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@ -268,7 +268,7 @@ namespace MWMechanics
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if (spellLine.empty())
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{
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const std::string& effectIDStr = ESM::MagicEffect::effectIdToString(effect.mIndex);
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std::string_view effectIDStr = ESM::MagicEffect::effectIdToGmstString(effect.mIndex);
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spellLine = windowManager->getGameSettingString(effectIDStr, {});
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}
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@ -582,7 +582,7 @@ namespace MWScript
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k.has_value() && *k >= 0 && *k <= 32767)
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key = *k;
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else
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key = ESM::MagicEffect::effectStringToId({ effect });
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key = ESM::MagicEffect::effectGmstIdToId(effect);
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const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
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@ -538,8 +538,8 @@ namespace MWWorld
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{
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iter->mAttribute = -1;
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Log(Debug::Verbose)
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<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
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<< "' has an attribute argument present. Dropping the argument.";
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<< ESM::MagicEffect::effectIdToGmstString(iter->mEffectID) << " effect of spell '"
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<< spell.mId << "' has an attribute argument present. Dropping the argument.";
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changed = true;
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}
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}
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@ -549,8 +549,8 @@ namespace MWWorld
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{
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iter->mSkill = -1;
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Log(Debug::Verbose)
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<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
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<< "' has a skill argument present. Dropping the argument.";
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<< ESM::MagicEffect::effectIdToGmstString(iter->mEffectID) << " effect of spell '"
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<< spell.mId << "' has a skill argument present. Dropping the argument.";
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changed = true;
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}
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}
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@ -558,8 +558,9 @@ namespace MWWorld
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{
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iter->mSkill = -1;
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iter->mAttribute = -1;
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '"
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<< spell.mId << "' has argument(s) present. Dropping the argument(s).";
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Log(Debug::Verbose) << ESM::MagicEffect::effectIdToGmstString(iter->mEffectID)
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<< " effect of spell '" << spell.mId
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<< "' has argument(s) present. Dropping the argument(s).";
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changed = true;
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}
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@ -351,171 +351,307 @@ namespace ESM
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return -1;
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}
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static std::map<short, std::string> genNameMap()
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{
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// Map effect ID to GMST name
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// http://www.uesp.net/morrow/hints/mweffects.shtml
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std::map<short, std::string> names;
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names[85] = "sEffectAbsorbAttribute";
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names[88] = "sEffectAbsorbFatigue";
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names[86] = "sEffectAbsorbHealth";
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names[87] = "sEffectAbsorbSpellPoints";
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names[89] = "sEffectAbsorbSkill";
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names[63] = "sEffectAlmsiviIntervention";
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names[47] = "sEffectBlind";
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names[123] = "sEffectBoundBattleAxe";
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names[129] = "sEffectBoundBoots";
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names[127] = "sEffectBoundCuirass";
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names[120] = "sEffectBoundDagger";
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names[131] = "sEffectBoundGloves";
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names[128] = "sEffectBoundHelm";
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names[125] = "sEffectBoundLongbow";
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names[126] = "sEffectExtraSpell";
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names[121] = "sEffectBoundLongsword";
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names[122] = "sEffectBoundMace";
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names[130] = "sEffectBoundShield";
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names[124] = "sEffectBoundSpear";
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names[7] = "sEffectBurden";
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names[50] = "sEffectCalmCreature";
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names[49] = "sEffectCalmHumanoid";
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names[40] = "sEffectChameleon";
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names[44] = "sEffectCharm";
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names[118] = "sEffectCommandCreatures";
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names[119] = "sEffectCommandHumanoids";
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names[132] = "sEffectCorpus"; // NB this typo. (bethesda made it)
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names[70] = "sEffectCureBlightDisease";
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names[69] = "sEffectCureCommonDisease";
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names[71] = "sEffectCureCorprusDisease";
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names[73] = "sEffectCureParalyzation";
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names[72] = "sEffectCurePoison";
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names[22] = "sEffectDamageAttribute";
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names[25] = "sEffectDamageFatigue";
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names[23] = "sEffectDamageHealth";
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names[24] = "sEffectDamageMagicka";
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names[26] = "sEffectDamageSkill";
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names[54] = "sEffectDemoralizeCreature";
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names[53] = "sEffectDemoralizeHumanoid";
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names[64] = "sEffectDetectAnimal";
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names[65] = "sEffectDetectEnchantment";
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names[66] = "sEffectDetectKey";
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names[38] = "sEffectDisintegrateArmor";
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names[37] = "sEffectDisintegrateWeapon";
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names[57] = "sEffectDispel";
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names[62] = "sEffectDivineIntervention";
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names[17] = "sEffectDrainAttribute";
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names[20] = "sEffectDrainFatigue";
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names[18] = "sEffectDrainHealth";
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names[19] = "sEffectDrainSpellpoints";
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names[21] = "sEffectDrainSkill";
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names[8] = "sEffectFeather";
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names[14] = "sEffectFireDamage";
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names[4] = "sEffectFireShield";
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names[117] = "sEffectFortifyAttackBonus";
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names[79] = "sEffectFortifyAttribute";
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names[82] = "sEffectFortifyFatigue";
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names[80] = "sEffectFortifyHealth";
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names[81] = "sEffectFortifySpellpoints";
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names[84] = "sEffectFortifyMagickaMultiplier";
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names[83] = "sEffectFortifySkill";
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names[52] = "sEffectFrenzyCreature";
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names[51] = "sEffectFrenzyHumanoid";
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names[16] = "sEffectFrostDamage";
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names[6] = "sEffectFrostShield";
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names[39] = "sEffectInvisibility";
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names[9] = "sEffectJump";
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names[10] = "sEffectLevitate";
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names[41] = "sEffectLight";
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names[5] = "sEffectLightningShield";
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names[12] = "sEffectLock";
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names[60] = "sEffectMark";
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names[43] = "sEffectNightEye";
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names[13] = "sEffectOpen";
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names[45] = "sEffectParalyze";
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names[27] = "sEffectPoison";
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names[56] = "sEffectRallyCreature";
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names[55] = "sEffectRallyHumanoid";
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names[61] = "sEffectRecall";
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names[68] = "sEffectReflect";
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names[100] = "sEffectRemoveCurse";
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names[95] = "sEffectResistBlightDisease";
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names[94] = "sEffectResistCommonDisease";
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names[96] = "sEffectResistCorprusDisease";
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names[90] = "sEffectResistFire";
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names[91] = "sEffectResistFrost";
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names[93] = "sEffectResistMagicka";
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names[98] = "sEffectResistNormalWeapons";
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names[99] = "sEffectResistParalysis";
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names[97] = "sEffectResistPoison";
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names[92] = "sEffectResistShock";
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names[74] = "sEffectRestoreAttribute";
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names[77] = "sEffectRestoreFatigue";
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names[75] = "sEffectRestoreHealth";
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names[76] = "sEffectRestoreSpellPoints";
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names[78] = "sEffectRestoreSkill";
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names[42] = "sEffectSanctuary";
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names[3] = "sEffectShield";
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names[15] = "sEffectShockDamage";
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names[46] = "sEffectSilence";
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names[11] = "sEffectSlowFall";
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names[58] = "sEffectSoultrap";
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names[48] = "sEffectSound";
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names[67] = "sEffectSpellAbsorption";
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names[136] = "sEffectStuntedMagicka";
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names[106] = "sEffectSummonAncestralGhost";
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names[110] = "sEffectSummonBonelord";
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names[108] = "sEffectSummonLeastBonewalker";
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names[134] = "sEffectSummonCenturionSphere";
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names[103] = "sEffectSummonClannfear";
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names[104] = "sEffectSummonDaedroth";
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names[105] = "sEffectSummonDremora";
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names[114] = "sEffectSummonFlameAtronach";
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names[115] = "sEffectSummonFrostAtronach";
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names[113] = "sEffectSummonGoldenSaint";
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names[109] = "sEffectSummonGreaterBonewalker";
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names[112] = "sEffectSummonHunger";
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names[102] = "sEffectSummonScamp";
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names[107] = "sEffectSummonSkeletalMinion";
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names[116] = "sEffectSummonStormAtronach";
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names[111] = "sEffectSummonWingedTwilight";
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names[135] = "sEffectSunDamage";
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names[1] = "sEffectSwiftSwim";
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names[59] = "sEffectTelekinesis";
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names[101] = "sEffectTurnUndead";
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names[133] = "sEffectVampirism";
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names[0] = "sEffectWaterBreathing";
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names[2] = "sEffectWaterWalking";
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names[33] = "sEffectWeaknesstoBlightDisease";
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names[32] = "sEffectWeaknesstoCommonDisease";
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names[34] = "sEffectWeaknesstoCorprusDisease";
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names[28] = "sEffectWeaknesstoFire";
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names[29] = "sEffectWeaknesstoFrost";
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names[31] = "sEffectWeaknesstoMagicka";
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names[36] = "sEffectWeaknesstoNormalWeapons";
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names[35] = "sEffectWeaknesstoPoison";
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names[30] = "sEffectWeaknesstoShock";
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// Map effect ID to GMST name
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const std::map<int, std::string> MagicEffect::sGmstEffectIds = {
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{ MagicEffect::AbsorbAttribute, "sEffectAbsorbAttribute" },
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{ MagicEffect::AbsorbFatigue, "sEffectAbsorbFatigue" },
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{ MagicEffect::AbsorbHealth, "sEffectAbsorbHealth" },
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{ MagicEffect::AbsorbMagicka, "sEffectAbsorbSpellPoints" },
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{ MagicEffect::AbsorbSkill, "sEffectAbsorbSkill" },
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{ MagicEffect::AlmsiviIntervention, "sEffectAlmsiviIntervention" },
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{ MagicEffect::Blind, "sEffectBlind" },
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{ MagicEffect::BoundBattleAxe, "sEffectBoundBattleAxe" },
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{ MagicEffect::BoundBoots, "sEffectBoundBoots" },
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{ MagicEffect::BoundCuirass, "sEffectBoundCuirass" },
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{ MagicEffect::BoundDagger, "sEffectBoundDagger" },
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{ MagicEffect::BoundGloves, "sEffectBoundGloves" },
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{ MagicEffect::BoundHelm, "sEffectBoundHelm" },
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{ MagicEffect::BoundLongbow, "sEffectBoundLongbow" },
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{ MagicEffect::ExtraSpell, "sEffectExtraSpell" },
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{ MagicEffect::BoundLongsword, "sEffectBoundLongsword" },
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{ MagicEffect::BoundMace, "sEffectBoundMace" },
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{ MagicEffect::BoundShield, "sEffectBoundShield" },
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{ MagicEffect::BoundSpear, "sEffectBoundSpear" },
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{ MagicEffect::Burden, "sEffectBurden" },
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{ MagicEffect::CalmCreature, "sEffectCalmCreature" },
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{ MagicEffect::CalmHumanoid, "sEffectCalmHumanoid" },
|
||||
{ MagicEffect::Chameleon, "sEffectChameleon" },
|
||||
{ MagicEffect::Charm, "sEffectCharm" },
|
||||
{ MagicEffect::CommandCreature, "sEffectCommandCreatures" },
|
||||
{ MagicEffect::CommandHumanoid, "sEffectCommandHumanoids" },
|
||||
{ MagicEffect::Corprus, "sEffectCorpus" }, // NB this typo. (bethesda made it)
|
||||
{ MagicEffect::CureBlightDisease, "sEffectCureBlightDisease" },
|
||||
{ MagicEffect::CureCommonDisease, "sEffectCureCommonDisease" },
|
||||
{ MagicEffect::CureCorprusDisease, "sEffectCureCorprusDisease" },
|
||||
{ MagicEffect::CureParalyzation, "sEffectCureParalyzation" },
|
||||
{ MagicEffect::CurePoison, "sEffectCurePoison" },
|
||||
{ MagicEffect::DamageAttribute, "sEffectDamageAttribute" },
|
||||
{ MagicEffect::DamageFatigue, "sEffectDamageFatigue" },
|
||||
{ MagicEffect::DamageHealth, "sEffectDamageHealth" },
|
||||
{ MagicEffect::DamageMagicka, "sEffectDamageMagicka" },
|
||||
{ MagicEffect::DamageSkill, "sEffectDamageSkill" },
|
||||
{ MagicEffect::DemoralizeCreature, "sEffectDemoralizeCreature" },
|
||||
{ MagicEffect::DemoralizeHumanoid, "sEffectDemoralizeHumanoid" },
|
||||
{ MagicEffect::DetectAnimal, "sEffectDetectAnimal" },
|
||||
{ MagicEffect::DetectEnchantment, "sEffectDetectEnchantment" },
|
||||
{ MagicEffect::DetectKey, "sEffectDetectKey" },
|
||||
{ MagicEffect::DisintegrateArmor, "sEffectDisintegrateArmor" },
|
||||
{ MagicEffect::DisintegrateWeapon, "sEffectDisintegrateWeapon" },
|
||||
{ MagicEffect::Dispel, "sEffectDispel" },
|
||||
{ MagicEffect::DivineIntervention, "sEffectDivineIntervention" },
|
||||
{ MagicEffect::DrainAttribute, "sEffectDrainAttribute" },
|
||||
{ MagicEffect::DrainFatigue, "sEffectDrainFatigue" },
|
||||
{ MagicEffect::DrainHealth, "sEffectDrainHealth" },
|
||||
{ MagicEffect::DrainMagicka, "sEffectDrainSpellpoints" },
|
||||
{ MagicEffect::DrainSkill, "sEffectDrainSkill" },
|
||||
{ MagicEffect::Feather, "sEffectFeather" },
|
||||
{ MagicEffect::FireDamage, "sEffectFireDamage" },
|
||||
{ MagicEffect::FireShield, "sEffectFireShield" },
|
||||
{ MagicEffect::FortifyAttack, "sEffectFortifyAttackBonus" },
|
||||
{ MagicEffect::FortifyAttribute, "sEffectFortifyAttribute" },
|
||||
{ MagicEffect::FortifyFatigue, "sEffectFortifyFatigue" },
|
||||
{ MagicEffect::FortifyHealth, "sEffectFortifyHealth" },
|
||||
{ MagicEffect::FortifyMagicka, "sEffectFortifySpellpoints" },
|
||||
{ MagicEffect::FortifyMaximumMagicka, "sEffectFortifyMagickaMultiplier" },
|
||||
{ MagicEffect::FortifySkill, "sEffectFortifySkill" },
|
||||
{ MagicEffect::FrenzyCreature, "sEffectFrenzyCreature" },
|
||||
{ MagicEffect::FrenzyHumanoid, "sEffectFrenzyHumanoid" },
|
||||
{ MagicEffect::FrostDamage, "sEffectFrostDamage" },
|
||||
{ MagicEffect::FrostShield, "sEffectFrostShield" },
|
||||
{ MagicEffect::Invisibility, "sEffectInvisibility" },
|
||||
{ MagicEffect::Jump, "sEffectJump" },
|
||||
{ MagicEffect::Levitate, "sEffectLevitate" },
|
||||
{ MagicEffect::Light, "sEffectLight" },
|
||||
{ MagicEffect::LightningShield, "sEffectLightningShield" },
|
||||
{ MagicEffect::Lock, "sEffectLock" },
|
||||
{ MagicEffect::Mark, "sEffectMark" },
|
||||
{ MagicEffect::NightEye, "sEffectNightEye" },
|
||||
{ MagicEffect::Open, "sEffectOpen" },
|
||||
{ MagicEffect::Paralyze, "sEffectParalyze" },
|
||||
{ MagicEffect::Poison, "sEffectPoison" },
|
||||
{ MagicEffect::RallyCreature, "sEffectRallyCreature" },
|
||||
{ MagicEffect::RallyHumanoid, "sEffectRallyHumanoid" },
|
||||
{ MagicEffect::Recall, "sEffectRecall" },
|
||||
{ MagicEffect::Reflect, "sEffectReflect" },
|
||||
{ MagicEffect::RemoveCurse, "sEffectRemoveCurse" },
|
||||
{ MagicEffect::ResistBlightDisease, "sEffectResistBlightDisease" },
|
||||
{ MagicEffect::ResistCommonDisease, "sEffectResistCommonDisease" },
|
||||
{ MagicEffect::ResistCorprusDisease, "sEffectResistCorprusDisease" },
|
||||
{ MagicEffect::ResistFire, "sEffectResistFire" },
|
||||
{ MagicEffect::ResistFrost, "sEffectResistFrost" },
|
||||
{ MagicEffect::ResistMagicka, "sEffectResistMagicka" },
|
||||
{ MagicEffect::ResistNormalWeapons, "sEffectResistNormalWeapons" },
|
||||
{ MagicEffect::ResistParalysis, "sEffectResistParalysis" },
|
||||
{ MagicEffect::ResistPoison, "sEffectResistPoison" },
|
||||
{ MagicEffect::ResistShock, "sEffectResistShock" },
|
||||
{ MagicEffect::RestoreAttribute, "sEffectRestoreAttribute" },
|
||||
{ MagicEffect::RestoreFatigue, "sEffectRestoreFatigue" },
|
||||
{ MagicEffect::RestoreHealth, "sEffectRestoreHealth" },
|
||||
{ MagicEffect::RestoreMagicka, "sEffectRestoreSpellPoints" },
|
||||
{ MagicEffect::RestoreSkill, "sEffectRestoreSkill" },
|
||||
{ MagicEffect::Sanctuary, "sEffectSanctuary" },
|
||||
{ MagicEffect::Shield, "sEffectShield" },
|
||||
{ MagicEffect::ShockDamage, "sEffectShockDamage" },
|
||||
{ MagicEffect::Silence, "sEffectSilence" },
|
||||
{ MagicEffect::SlowFall, "sEffectSlowFall" },
|
||||
{ MagicEffect::Soultrap, "sEffectSoultrap" },
|
||||
{ MagicEffect::Sound, "sEffectSound" },
|
||||
{ MagicEffect::SpellAbsorption, "sEffectSpellAbsorption" },
|
||||
{ MagicEffect::StuntedMagicka, "sEffectStuntedMagicka" },
|
||||
{ MagicEffect::SummonAncestralGhost, "sEffectSummonAncestralGhost" },
|
||||
{ MagicEffect::SummonBonelord, "sEffectSummonBonelord" },
|
||||
{ MagicEffect::SummonBonewalker, "sEffectSummonLeastBonewalker" },
|
||||
{ MagicEffect::SummonCenturionSphere, "sEffectSummonCenturionSphere" },
|
||||
{ MagicEffect::SummonClannfear, "sEffectSummonClannfear" },
|
||||
{ MagicEffect::SummonDaedroth, "sEffectSummonDaedroth" },
|
||||
{ MagicEffect::SummonDremora, "sEffectSummonDremora" },
|
||||
{ MagicEffect::SummonFlameAtronach, "sEffectSummonFlameAtronach" },
|
||||
{ MagicEffect::SummonFrostAtronach, "sEffectSummonFrostAtronach" },
|
||||
{ MagicEffect::SummonGoldenSaint, "sEffectSummonGoldenSaint" },
|
||||
{ MagicEffect::SummonGreaterBonewalker, "sEffectSummonGreaterBonewalker" },
|
||||
{ MagicEffect::SummonHunger, "sEffectSummonHunger" },
|
||||
{ MagicEffect::SummonScamp, "sEffectSummonScamp" },
|
||||
{ MagicEffect::SummonSkeletalMinion, "sEffectSummonSkeletalMinion" },
|
||||
{ MagicEffect::SummonStormAtronach, "sEffectSummonStormAtronach" },
|
||||
{ MagicEffect::SummonWingedTwilight, "sEffectSummonWingedTwilight" },
|
||||
{ MagicEffect::SunDamage, "sEffectSunDamage" },
|
||||
{ MagicEffect::SwiftSwim, "sEffectSwiftSwim" },
|
||||
{ MagicEffect::Telekinesis, "sEffectTelekinesis" },
|
||||
{ MagicEffect::TurnUndead, "sEffectTurnUndead" },
|
||||
{ MagicEffect::Vampirism, "sEffectVampirism" },
|
||||
{ MagicEffect::WaterBreathing, "sEffectWaterBreathing" },
|
||||
{ MagicEffect::WaterWalking, "sEffectWaterWalking" },
|
||||
{ MagicEffect::WeaknessToBlightDisease, "sEffectWeaknesstoBlightDisease" },
|
||||
{ MagicEffect::WeaknessToCommonDisease, "sEffectWeaknesstoCommonDisease" },
|
||||
{ MagicEffect::WeaknessToCorprusDisease, "sEffectWeaknesstoCorprusDisease" },
|
||||
{ MagicEffect::WeaknessToFire, "sEffectWeaknesstoFire" },
|
||||
{ MagicEffect::WeaknessToFrost, "sEffectWeaknesstoFrost" },
|
||||
{ MagicEffect::WeaknessToMagicka, "sEffectWeaknesstoMagicka" },
|
||||
{ MagicEffect::WeaknessToNormalWeapons, "sEffectWeaknesstoNormalWeapons" },
|
||||
{ MagicEffect::WeaknessToPoison, "sEffectWeaknesstoPoison" },
|
||||
{ MagicEffect::WeaknessToShock, "sEffectWeaknesstoShock" },
|
||||
|
||||
// bloodmoon
|
||||
names[138] = "sEffectSummonCreature01";
|
||||
names[139] = "sEffectSummonCreature02";
|
||||
names[140] = "sEffectSummonCreature03";
|
||||
names[141] = "sEffectSummonCreature04";
|
||||
names[142] = "sEffectSummonCreature05";
|
||||
{ MagicEffect::SummonWolf, "sEffectSummonCreature01" },
|
||||
{ MagicEffect::SummonBear, "sEffectSummonCreature02" },
|
||||
{ MagicEffect::SummonBonewolf, "sEffectSummonCreature03" },
|
||||
{ MagicEffect::SummonCreature04, "sEffectSummonCreature04" },
|
||||
{ MagicEffect::SummonCreature05, "sEffectSummonCreature05" },
|
||||
|
||||
// tribunal
|
||||
names[137] = "sEffectSummonFabricant";
|
||||
{ MagicEffect::SummonFabricant, "sEffectSummonFabricant" },
|
||||
};
|
||||
|
||||
return names;
|
||||
}
|
||||
const std::map<short, std::string> MagicEffect::sNames = genNameMap();
|
||||
// Map effect ID to identifying name
|
||||
const std::map<int, std::string> MagicEffect::sEffectNames = {
|
||||
{ MagicEffect::AbsorbAttribute, "AbsorbAttribute" },
|
||||
{ MagicEffect::AbsorbFatigue, "AbsorbFatigue" },
|
||||
{ MagicEffect::AbsorbHealth, "AbsorbHealth" },
|
||||
{ MagicEffect::AbsorbMagicka, "AbsorbMagicka" },
|
||||
{ MagicEffect::AbsorbSkill, "AbsorbSkill" },
|
||||
{ MagicEffect::AlmsiviIntervention, "AlmsiviIntervention" },
|
||||
{ MagicEffect::Blind, "Blind" },
|
||||
{ MagicEffect::BoundBattleAxe, "BoundBattleAxe" },
|
||||
{ MagicEffect::BoundBoots, "BoundBoots" },
|
||||
{ MagicEffect::BoundCuirass, "BoundCuirass" },
|
||||
{ MagicEffect::BoundDagger, "BoundDagger" },
|
||||
{ MagicEffect::BoundGloves, "BoundGloves" },
|
||||
{ MagicEffect::BoundHelm, "BoundHelm" },
|
||||
{ MagicEffect::BoundLongbow, "BoundLongbow" },
|
||||
{ MagicEffect::ExtraSpell, "ExtraSpell" },
|
||||
{ MagicEffect::BoundLongsword, "BoundLongsword" },
|
||||
{ MagicEffect::BoundMace, "BoundMace" },
|
||||
{ MagicEffect::BoundShield, "BoundShield" },
|
||||
{ MagicEffect::BoundSpear, "BoundSpear" },
|
||||
{ MagicEffect::Burden, "Burden" },
|
||||
{ MagicEffect::CalmCreature, "CalmCreature" },
|
||||
{ MagicEffect::CalmHumanoid, "CalmHumanoid" },
|
||||
{ MagicEffect::Chameleon, "Chameleon" },
|
||||
{ MagicEffect::Charm, "Charm" },
|
||||
{ MagicEffect::CommandCreature, "CommandCreature" },
|
||||
{ MagicEffect::CommandHumanoid, "CommandHumanoid" },
|
||||
{ MagicEffect::Corprus, "Corprus" }, // NB this typo. (bethesda made it)
|
||||
{ MagicEffect::CureBlightDisease, "CureBlightDisease" },
|
||||
{ MagicEffect::CureCommonDisease, "CureCommonDisease" },
|
||||
{ MagicEffect::CureCorprusDisease, "CureCorprusDisease" },
|
||||
{ MagicEffect::CureParalyzation, "CureParalyzation" },
|
||||
{ MagicEffect::CurePoison, "CurePoison" },
|
||||
{ MagicEffect::DamageAttribute, "DamageAttribute" },
|
||||
{ MagicEffect::DamageFatigue, "DamageFatigue" },
|
||||
{ MagicEffect::DamageHealth, "DamageHealth" },
|
||||
{ MagicEffect::DamageMagicka, "DamageMagicka" },
|
||||
{ MagicEffect::DamageSkill, "DamageSkill" },
|
||||
{ MagicEffect::DemoralizeCreature, "DemoralizeCreature" },
|
||||
{ MagicEffect::DemoralizeHumanoid, "DemoralizeHumanoid" },
|
||||
{ MagicEffect::DetectAnimal, "DetectAnimal" },
|
||||
{ MagicEffect::DetectEnchantment, "DetectEnchantment" },
|
||||
{ MagicEffect::DetectKey, "DetectKey" },
|
||||
{ MagicEffect::DisintegrateArmor, "DisintegrateArmor" },
|
||||
{ MagicEffect::DisintegrateWeapon, "DisintegrateWeapon" },
|
||||
{ MagicEffect::Dispel, "Dispel" },
|
||||
{ MagicEffect::DivineIntervention, "DivineIntervention" },
|
||||
{ MagicEffect::DrainAttribute, "DrainAttribute" },
|
||||
{ MagicEffect::DrainFatigue, "DrainFatigue" },
|
||||
{ MagicEffect::DrainHealth, "DrainHealth" },
|
||||
{ MagicEffect::DrainMagicka, "DrainMagicka" },
|
||||
{ MagicEffect::DrainSkill, "DrainSkill" },
|
||||
{ MagicEffect::Feather, "Feather" },
|
||||
{ MagicEffect::FireDamage, "FireDamage" },
|
||||
{ MagicEffect::FireShield, "FireShield" },
|
||||
{ MagicEffect::FortifyAttack, "FortifyAttack" },
|
||||
{ MagicEffect::FortifyAttribute, "FortifyAttribute" },
|
||||
{ MagicEffect::FortifyFatigue, "FortifyFatigue" },
|
||||
{ MagicEffect::FortifyHealth, "FortifyHealth" },
|
||||
{ MagicEffect::FortifyMagicka, "FortifyMagicka" },
|
||||
{ MagicEffect::FortifyMaximumMagicka, "FortifyMaximumMagicka" },
|
||||
{ MagicEffect::FortifySkill, "FortifySkill" },
|
||||
{ MagicEffect::FrenzyCreature, "FrenzyCreature" },
|
||||
{ MagicEffect::FrenzyHumanoid, "FrenzyHumanoid" },
|
||||
{ MagicEffect::FrostDamage, "FrostDamage" },
|
||||
{ MagicEffect::FrostShield, "FrostShield" },
|
||||
{ MagicEffect::Invisibility, "Invisibility" },
|
||||
{ MagicEffect::Jump, "Jump" },
|
||||
{ MagicEffect::Levitate, "Levitate" },
|
||||
{ MagicEffect::Light, "Light" },
|
||||
{ MagicEffect::LightningShield, "LightningShield" },
|
||||
{ MagicEffect::Lock, "Lock" },
|
||||
{ MagicEffect::Mark, "Mark" },
|
||||
{ MagicEffect::NightEye, "NightEye" },
|
||||
{ MagicEffect::Open, "Open" },
|
||||
{ MagicEffect::Paralyze, "Paralyze" },
|
||||
{ MagicEffect::Poison, "Poison" },
|
||||
{ MagicEffect::RallyCreature, "RallyCreature" },
|
||||
{ MagicEffect::RallyHumanoid, "RallyHumanoid" },
|
||||
{ MagicEffect::Recall, "Recall" },
|
||||
{ MagicEffect::Reflect, "Reflect" },
|
||||
{ MagicEffect::RemoveCurse, "RemoveCurse" },
|
||||
{ MagicEffect::ResistBlightDisease, "ResistBlightDisease" },
|
||||
{ MagicEffect::ResistCommonDisease, "ResistCommonDisease" },
|
||||
{ MagicEffect::ResistCorprusDisease, "ResistCorprusDisease" },
|
||||
{ MagicEffect::ResistFire, "ResistFire" },
|
||||
{ MagicEffect::ResistFrost, "ResistFrost" },
|
||||
{ MagicEffect::ResistMagicka, "ResistMagicka" },
|
||||
{ MagicEffect::ResistNormalWeapons, "ResistNormalWeapons" },
|
||||
{ MagicEffect::ResistParalysis, "ResistParalysis" },
|
||||
{ MagicEffect::ResistPoison, "ResistPoison" },
|
||||
{ MagicEffect::ResistShock, "ResistShock" },
|
||||
{ MagicEffect::RestoreAttribute, "RestoreAttribute" },
|
||||
{ MagicEffect::RestoreFatigue, "RestoreFatigue" },
|
||||
{ MagicEffect::RestoreHealth, "RestoreHealth" },
|
||||
{ MagicEffect::RestoreMagicka, "RestoreMagicka" },
|
||||
{ MagicEffect::RestoreSkill, "RestoreSkill" },
|
||||
{ MagicEffect::Sanctuary, "Sanctuary" },
|
||||
{ MagicEffect::Shield, "Shield" },
|
||||
{ MagicEffect::ShockDamage, "ShockDamage" },
|
||||
{ MagicEffect::Silence, "Silence" },
|
||||
{ MagicEffect::SlowFall, "SlowFall" },
|
||||
{ MagicEffect::Soultrap, "Soultrap" },
|
||||
{ MagicEffect::Sound, "Sound" },
|
||||
{ MagicEffect::SpellAbsorption, "SpellAbsorption" },
|
||||
{ MagicEffect::StuntedMagicka, "StuntedMagicka" },
|
||||
{ MagicEffect::SummonAncestralGhost, "SummonAncestralGhost" },
|
||||
{ MagicEffect::SummonBonelord, "SummonBonelord" },
|
||||
{ MagicEffect::SummonBonewalker, "SummonBonewalker" },
|
||||
{ MagicEffect::SummonCenturionSphere, "SummonCenturionSphere" },
|
||||
{ MagicEffect::SummonClannfear, "SummonClannfear" },
|
||||
{ MagicEffect::SummonDaedroth, "SummonDaedroth" },
|
||||
{ MagicEffect::SummonDremora, "SummonDremora" },
|
||||
{ MagicEffect::SummonFlameAtronach, "SummonFlameAtronach" },
|
||||
{ MagicEffect::SummonFrostAtronach, "SummonFrostAtronach" },
|
||||
{ MagicEffect::SummonGoldenSaint, "SummonGoldenSaint" },
|
||||
{ MagicEffect::SummonGreaterBonewalker, "SummonGreaterBonewalker" },
|
||||
{ MagicEffect::SummonHunger, "SummonHunger" },
|
||||
{ MagicEffect::SummonScamp, "SummonScamp" },
|
||||
{ MagicEffect::SummonSkeletalMinion, "SummonSkeletalMinion" },
|
||||
{ MagicEffect::SummonStormAtronach, "SummonStormAtronach" },
|
||||
{ MagicEffect::SummonWingedTwilight, "SummonWingedTwilight" },
|
||||
{ MagicEffect::SunDamage, "SunDamage" },
|
||||
{ MagicEffect::SwiftSwim, "SwiftSwim" },
|
||||
{ MagicEffect::Telekinesis, "Telekinesis" },
|
||||
{ MagicEffect::TurnUndead, "TurnUndead" },
|
||||
{ MagicEffect::Vampirism, "Vampirism" },
|
||||
{ MagicEffect::WaterBreathing, "WaterBreathing" },
|
||||
{ MagicEffect::WaterWalking, "WaterWalking" },
|
||||
{ MagicEffect::WeaknessToBlightDisease, "WeaknessToBlightDisease" },
|
||||
{ MagicEffect::WeaknessToCommonDisease, "WeaknessToCommonDisease" },
|
||||
{ MagicEffect::WeaknessToCorprusDisease, "WeaknessToCorprusDisease" },
|
||||
{ MagicEffect::WeaknessToFire, "WeaknessToFire" },
|
||||
{ MagicEffect::WeaknessToFrost, "WeaknessToFrost" },
|
||||
{ MagicEffect::WeaknessToMagicka, "WeaknessToMagicka" },
|
||||
{ MagicEffect::WeaknessToNormalWeapons, "WeaknessToNormalWeapons" },
|
||||
{ MagicEffect::WeaknessToPoison, "WeaknessToPoison" },
|
||||
{ MagicEffect::WeaknessToShock, "WeaknessToShock" },
|
||||
|
||||
const std::string& MagicEffect::effectIdToString(short effectID)
|
||||
{
|
||||
std::map<short, std::string>::const_iterator name = sNames.find(effectID);
|
||||
if (name == sNames.end())
|
||||
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
||||
// bloodmoon
|
||||
{ MagicEffect::SummonWolf, "SummonWolf" },
|
||||
{ MagicEffect::SummonBear, "SummonBear" },
|
||||
{ MagicEffect::SummonBonewolf, "SummonBonewolf" },
|
||||
{ MagicEffect::SummonCreature04, "SummonCreature04" },
|
||||
{ MagicEffect::SummonCreature05, "SummonCreature05" },
|
||||
|
||||
return name->second;
|
||||
}
|
||||
// tribunal
|
||||
{ MagicEffect::SummonFabricant, "SummonFabricant" },
|
||||
};
|
||||
|
||||
class FindSecond
|
||||
{
|
||||
@ -535,17 +671,6 @@ namespace ESM
|
||||
}
|
||||
};
|
||||
|
||||
short MagicEffect::effectStringToId(std::string_view effect)
|
||||
{
|
||||
std::map<short, std::string>::const_iterator name;
|
||||
|
||||
name = std::find_if(sNames.begin(), sNames.end(), FindSecond(effect));
|
||||
if (name == sNames.end())
|
||||
throw std::runtime_error("Unimplemented effect " + std::string(effect));
|
||||
|
||||
return name->first;
|
||||
}
|
||||
|
||||
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
|
||||
{
|
||||
if (mData.mFlags & NoMagnitude)
|
||||
@ -587,6 +712,42 @@ namespace ESM
|
||||
mDescription.clear();
|
||||
}
|
||||
|
||||
std::string_view MagicEffect::effectIdToGmstString(int effectID)
|
||||
{
|
||||
auto name = sGmstEffectIds.find(effectID);
|
||||
if (name == sGmstEffectIds.end())
|
||||
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
||||
|
||||
return name->second;
|
||||
}
|
||||
|
||||
std::string_view MagicEffect::effectIdToName(int effectID)
|
||||
{
|
||||
auto name = sEffectNames.find(effectID);
|
||||
if (name == sEffectNames.end())
|
||||
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
|
||||
|
||||
return name->second;
|
||||
}
|
||||
|
||||
int MagicEffect::effectNameToId(std::string_view effect)
|
||||
{
|
||||
auto name = std::find_if(sEffectNames.begin(), sEffectNames.end(), FindSecond(effect));
|
||||
if (name == sEffectNames.end())
|
||||
throw std::runtime_error("Unimplemented effect " + std::string(effect));
|
||||
|
||||
return name->first;
|
||||
}
|
||||
|
||||
int MagicEffect::effectGmstIdToId(std::string_view gmstId)
|
||||
{
|
||||
auto name = std::find_if(sGmstEffectIds.begin(), sGmstEffectIds.end(), FindSecond(gmstId));
|
||||
if (name == sGmstEffectIds.end())
|
||||
throw std::runtime_error("Unimplemented effect " + std::string(gmstId));
|
||||
|
||||
return name->first;
|
||||
}
|
||||
|
||||
RefId MagicEffect::indexToRefId(int index)
|
||||
{
|
||||
if (index == -1)
|
||||
|
@ -79,11 +79,6 @@ namespace ESM
|
||||
float mUnknown2; // Called "Size Cap" in CS
|
||||
}; // 36 bytes
|
||||
|
||||
static const std::map<short, std::string> sNames;
|
||||
|
||||
static const std::string& effectIdToString(short effectID);
|
||||
static short effectStringToId(std::string_view effect);
|
||||
|
||||
/// Returns the effect that provides resistance against \a effect (or -1 if there's none)
|
||||
static short getResistanceEffect(short effect);
|
||||
/// Returns the effect that induces weakness against \a effect (or -1 if there's none)
|
||||
@ -269,6 +264,13 @@ namespace ESM
|
||||
Length
|
||||
};
|
||||
|
||||
static const std::map<int, std::string> sGmstEffectIds;
|
||||
static const std::map<int, std::string> sEffectNames;
|
||||
static std::string_view effectIdToGmstString(int effectID);
|
||||
static std::string_view effectIdToName(int effectID);
|
||||
static int effectNameToId(std::string_view effect);
|
||||
static int effectGmstIdToId(std::string_view gmstId);
|
||||
|
||||
static const std::string_view sIndexNames[MagicEffect::Length];
|
||||
|
||||
static RefId indexToRefId(int index);
|
||||
|
Loading…
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Reference in New Issue
Block a user