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584 Commits

Author SHA1 Message Date
Alexei Kotov
74225991ca Play blocked hit sound on the victim, not the attacker 2022-12-26 19:07:02 +03:00
Alexei Kotov
180963488f Play shield hit sound when the hit is blocked (bug #6645) 2022-11-07 22:02:30 +03:00
Evil Eye
60c26832d2 Use class service flags for autocalc NPCs 2022-10-08 17:00:33 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
florent.teppe
1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3a62ef3a99 Store added storespecialization to cmakelist, and removed the captial first letter 2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d Store: moved all the template specialization to its own heaper file, included where it's needed
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
Evil Eye
1d21330fcc Return string_view from getGameSettingString 2022-08-24 22:16:03 +02:00
Evil Eye
0cded25033 Remove various string copies 2022-08-24 20:38:52 +02:00
Evil Eye
0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
Evil Eye
262b29ed40 Use string_view in modifyBaseInventory 2022-08-23 16:59:03 +02:00
Evil Eye
4ff12d8945 Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
psi29a
b382e92953 Merge branch 'please_dont_copy_my_nfts' into 'master'
Prevent various values from being copied

See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
Evil Eye
eaa108d25d Return string_view from SoundId methods 2022-08-14 14:39:58 +02:00
Alexei Kotov
7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2022-08-13 01:15:42 +03:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
Evil Eye
de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2022-08-09 20:43:14 +02:00
Evil Eye
1248bdc816 Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
Evil Eye
1a5a526b15 Remove unecessary casts and prevent nullptr dereference in getWalkSpeed 2022-07-13 21:17:11 +02:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7 Consolidate item consumption code 2022-06-18 11:13:54 +02:00
uramer
fd7965d77f Use correctMeshPath instead of string constants 2022-06-12 11:30:29 +02:00
jvoisin
0cc304e659 Clean up MyGUI includes
This should improve incremental compilation.
2022-06-04 15:26:36 +02:00
Evil Eye
3c83117e99 Replace new with make_unique in openmw 2022-05-29 13:24:48 +02:00
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
for MWWorld::Action, ProjectileManager and ESSImport::Converter.

shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
elsid
dc20e799e1
Use static object to register classes 2022-04-06 16:49:25 +02:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
Alexei Dobrohotov
fdd9e6a793 Always reduce weapon condition by the raw damage (bug #6559) 2022-02-23 16:37:56 +03:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
c1f59b1221 Automatically drop workaround when the format is next updated 2021-12-24 23:17:50 +01:00
psi29a
c0dca5371b Merge branch 'recalc_mana' into 'master'
Don't wait a frame to recalculate magicka

Closes #3792

See merge request OpenMW/openmw!1323
2021-10-26 08:58:04 +00:00
Evil Eye
289e1544d2 Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
Andrei Kortunov
107a9ecb17 Fix variables hiding 2021-10-24 18:45:04 +04:00
psi29a
a4899d72f4 Merge branch 'deduplicate_swim_speed' into 'master'
Deduplicate swim speed formula implementation

See merge request OpenMW/openmw!1310
2021-10-22 12:34:19 +00:00
elsid
68ed8487b5
Use lambda instead of bool to make sure GMST initialized once
This is less expensive than having 2 static variables and thread-safe.
2021-10-21 03:19:12 +02:00
elsid
2a0e1697b6
Deduplicate swim speed formula implementation 2021-10-21 01:25:09 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
60298cd66d Reset rotation when respawning actors 2021-09-14 16:53:57 +02:00
cc9cii
b1fb3e2313 Add missing includes. 2021-08-17 13:53:14 +10:00
cc9cii
47a841d3b7 Fix/workaround for Issue #3246
OpenMW save file assumes the presence of NPC/Creature data but the vanilla save file provides only the delta changes in most situations.  The base data are not available without loading all the relevant dependency content files.  Duplicating that code in the ESSImporter is not desirable.

Ideally a flag should be set but that will mean a change in the save file format.  For a minor change such as this doing so seems like an overkill.  So a temporary workaround is introduced where the gold carried by the NPC/Creature is used as an indicator as the lack of ACDT data.
2021-08-17 12:29:28 +10:00
fredzio
88a5ca440b Change moveObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
2021-07-30 23:24:49 +02:00
Evil Eye
b95cf4fd00 Set the ptr's custom data before filling the store so leveled lists have access to the level 2021-07-18 15:04:25 +02:00
Evil Eye
087e933326 Close windows using Ptrs that are about to be deleted 2021-07-15 22:31:26 +02:00