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https://gitlab.com/OpenMW/openmw.git
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Pass a 0-count object to onConsume instead of the record id
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parent
c3c48f21d7
commit
3761e7b24e
apps/openmw
mwbase
mwclass
mwlua
docs/source/reference/lua-scripting
@ -37,7 +37,7 @@ namespace MWBase
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virtual void deregisterObject(const MWWorld::Ptr& ptr) = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
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virtual void appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr) = 0;
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virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
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virtual void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) = 0;
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// TODO: notify LuaManager about other events
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// virtual void objectOnHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object,
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@ -1105,7 +1105,7 @@ namespace MWClass
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MWBase::Environment::get().getWorld()->breakInvisibility(actor);
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MWMechanics::CastSpell cast(actor, actor);
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std::string recordId = consumable.getCellRef().getRefId();
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MWBase::Environment::get().getLuaManager()->appliedToObject(actor, recordId, actor);
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MWBase::Environment::get().getLuaManager()->itemConsumed(consumable, actor);
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actor.getClass().getContainerStore(actor).remove(consumable, 1, actor);
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return cast.cast(recordId);
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}
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@ -177,7 +177,7 @@ namespace MWLua
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else
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{
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static_assert(std::is_same_v<EventT, OnConsume>);
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callEngineHandlers(mOnConsumeHandlers, arg.mRecordId);
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callEngineHandlers(mOnConsumeHandlers, arg.mConsumable);
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}
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}, event);
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}
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@ -62,7 +62,7 @@ namespace MWLua
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};
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struct OnConsume
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{
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std::string mRecordId;
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LObject mConsumable;
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};
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using EngineEvent = std::variant<OnActive, OnInactive, OnConsume, OnActivated>;
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@ -374,9 +374,10 @@ namespace MWLua
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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}
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void LuaManager::appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr)
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void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
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{
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mLocalEngineEvents.push_back({getId(toPtr), LocalScripts::OnConsume{std::string(recordId)}});
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mWorldView.getObjectRegistry()->registerPtr(consumable);
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mLocalEngineEvents.push_back({getId(actor), LocalScripts::OnConsume{LObject(getId(consumable), mWorldView.getObjectRegistry())}});
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}
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void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)
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@ -51,7 +51,7 @@ namespace MWLua
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void registerObject(const MWWorld::Ptr& ptr) override;
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void deregisterObject(const MWWorld::Ptr& ptr) override;
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void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
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void appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr) override;
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void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) override;
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void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
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MWBase::LuaManager::ActorControls* getActorControls(const MWWorld::Ptr&) const override;
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@ -66,8 +66,10 @@ Engine handler is a function defined by a script, that can be called by the engi
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| the item is placed to the actor's inventory, (2) count of
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| the original item is set to zero, (3) and only then onActivated is
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| called on the original item, so self.count is already zero.
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* - onConsume(recordId)
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- Called if `recordId` (e.g. a potion) is consumed.
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* - onConsume(item)
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- | Called on an actor when they consume an item (e.g. a potion).
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| Similarly to onActivated, the item has already been removed
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| from the actor's inventory, and the count was set to zero.
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**Only for local scripts attached to a player**
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