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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-23 19:20:56 +00:00

Fix variables hiding

This commit is contained in:
Andrei Kortunov 2021-10-24 18:45:04 +04:00
parent 41318a585f
commit 107a9ecb17
4 changed files with 10 additions and 10 deletions

View File

@ -82,7 +82,7 @@ namespace MWClass
const Creature::GMST& Creature::getGmst()
{
static const GMST gmst = []
static const GMST staticGmst = []
{
GMST gmst;
@ -105,7 +105,7 @@ namespace MWClass
return gmst;
} ();
return gmst;
return staticGmst;
}
void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const

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@ -266,7 +266,7 @@ namespace MWClass
const Npc::GMST& Npc::getGmst()
{
static const GMST gmst = []
static const GMST staticGmst = []
{
GMST gmst;
@ -296,7 +296,7 @@ namespace MWClass
return gmst;
} ();
return gmst;
return staticGmst;
}
void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const

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@ -526,10 +526,10 @@ namespace MWPhysics
void PhysicsSystem::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
{
if (auto found = mObjects.find(old.mRef); found != mObjects.end())
found->second->updatePtr(updated);
else if (auto found = mActors.find(old.mRef); found != mActors.end())
found->second->updatePtr(updated);
if (auto foundObject = mObjects.find(old.mRef); foundObject != mObjects.end())
foundObject->second->updatePtr(updated);
else if (auto foundActor = mActors.find(old.mRef); foundActor != mActors.end())
foundActor->second->updatePtr(updated);
for (auto& [_, actor] : mActors)
{

View File

@ -69,8 +69,8 @@ namespace DetourNavigator
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
{
const ObjectId avoidId(avoidShape);
const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape};
if (mNavMeshManager.updateObject(avoidId, collisionShape, transform, AreaType_null))
const CollisionShape avoidCollisionShape {shapes.mShapeInstance, *avoidShape};
if (mNavMeshManager.updateObject(avoidId, avoidCollisionShape, transform, AreaType_null))
{
updateAvoidShapeId(id, avoidId);
result = true;