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Reset rotation when respawning actors
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@ -37,6 +37,7 @@
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Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
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Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
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Bug #6197: Infinite Casting Loop
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Bug #6273: Respawning NPCs rotation is inconsistent
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Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
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Feature #2780: A way to see current OpenMW version in the console
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Feature #3616: Allow Zoom levels on the World Map
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@ -846,6 +846,7 @@ namespace MWClass
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// Reset to original position
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3());
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MWBase::Environment::get().getWorld()->rotateObject(ptr, ptr.getCellRef().getPosition().asRotationVec3(), MWBase::RotationFlag_none);
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}
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}
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}
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@ -1397,6 +1397,7 @@ namespace MWClass
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// Reset to original position
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3());
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MWBase::Environment::get().getWorld()->rotateObject(ptr, ptr.getCellRef().getPosition().asRotationVec3(), MWBase::RotationFlag_none);
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}
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}
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}
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