AnyOldName3
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e46bf28e5f
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Add object shadows setting
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2018-03-03 15:13:36 +00:00 |
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AnyOldName3
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d6a7aec971
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Make RenderingManager::configureAmbient do what it was intended to.
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2018-03-03 01:54:21 +00:00 |
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AnyOldName3
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6f582f5411
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Make indoor shadows do something meaningful.
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2018-03-01 17:30:53 +00:00 |
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AnyOldName3
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3fe8dc6309
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Remove leftover import
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2018-02-27 16:05:11 +00:00 |
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AnyOldName3
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d1a2955fa1
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Merge upstream
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2018-02-27 14:29:14 +00:00 |
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AnyOldName3
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f9cf1ac94b
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Separate indoor and outdoor shadow casting masks.
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2018-02-27 00:13:51 +00:00 |
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AnyOldName3
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e233dae1cd
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Hook up the new shadow technique
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2018-02-26 22:27:09 +00:00 |
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AnyOldName3
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02d0ee3485
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Rename old shadow class to shadow manager
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2018-02-26 14:29:31 +00:00 |
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Miloslav Číž
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db6107f12f
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Merge branch 'master' into screenshot360
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2018-02-25 11:25:19 +01:00 |
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scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
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AnyOldName3
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8d4b32166c
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Remove outdated comments
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2017-12-27 02:35:25 +00:00 |
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AnyOldName3
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c3e0398d1c
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Add settings
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2017-12-27 02:32:17 +00:00 |
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AnyOldName3
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4de3a361fb
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Make shadow maps only cover regions where shadow receivers might be.
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2017-12-26 23:18:50 +00:00 |
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AnyOldName3
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b08938485f
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Make suspending viewer threads the responsibility of the caller, not the shader manager.
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2017-12-17 23:55:19 +00:00 |
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AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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617473c7da
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Force near plane out further for LiSpSM projection
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2017-12-12 18:06:20 +00:00 |
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Miloslav Číž
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37aa761283
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Change spherical screenshot filtering to nearest
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2017-12-01 21:47:26 +01:00 |
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AnyOldName3
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4612597877
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Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
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2017-11-22 20:54:39 +00:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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Miloslav Číž
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df61a30259
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preincrement
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2017-11-16 23:20:24 +01:00 |
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Miloslav Číž
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ddbf6c162f
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use linear filtering for the cubemap
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2017-11-16 22:43:41 +01:00 |
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Miloslav Číž
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fc507c66f7
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remove no longer needed stuff
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2017-11-16 22:17:00 +01:00 |
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Miloslav Číž
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3ae5310567
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use loading screen to freeze the screen
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2017-11-16 22:08:33 +01:00 |
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Miloslav Číž
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2b5f147545
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allow non-power-of-2 sized cubemaps
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2017-11-16 20:06:34 +01:00 |
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Miloslav Číž
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bccff768ff
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select closest power of 2 resolution for the cubemap
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2017-11-16 13:41:09 +01:00 |
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Miloslav Číž
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56c74fb96f
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add scene switch node
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2017-11-16 12:46:46 +01:00 |
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Miloslav Číž
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1a4f351e3d
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move camera freeze code
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2017-11-16 12:17:52 +01:00 |
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Miloslav Číž
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af38d3a47d
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get rid of sphericalscreenshot class
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2017-11-15 17:01:16 +01:00 |
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Miloslav Číž
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226fb9c26b
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render cubemaps in OGL coordinates
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2017-11-15 16:07:01 +01:00 |
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Miloslav Číž
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1c3d45f641
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dirty 360 screenshot GPU setup
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2017-11-15 15:20:59 +01:00 |
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Miloslav Číž
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823218bb61
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freeze screen during screenshot taking
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2017-11-14 18:23:12 +01:00 |
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Miloslav Číž
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511a5686da
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planet mapping adjustment
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2017-11-11 15:10:54 +01:00 |
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Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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2017-11-11 14:32:28 +01:00 |
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Miloslav Číž
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525f8b4d8e
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get rid of special key for 360 screenshot
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2017-11-11 13:51:42 +01:00 |
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Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
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2017-11-10 19:18:16 +01:00 |
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Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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