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correct player mask
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@ -782,6 +782,8 @@ namespace MWRender
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double fovBackup = mFieldOfView;
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mFieldOfView = 90.0; // each side sees 90 degrees
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int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
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if (mCamera->isFirstPerson())
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mPlayerAnimation->getObjectRoot()->setNodeMask(0);
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@ -791,11 +793,9 @@ namespace MWRender
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screenshot(sideImage,cubeWidth,cubeWidth,directions[i],true);
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}
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if (mCamera->isFirstPerson())
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mPlayerAnimation->getObjectRoot()->setNodeMask(1);
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s.create(image,screenshotWidth,mapping != SphericalScreenshot::MAPPING_SMALL_PLANET ? screenshotHeight : screenshotWidth,mapping);
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mPlayerAnimation->getObjectRoot()->setNodeMask(maskBackup);
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mFieldOfView = fovBackup;
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}
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