elsid
ffd1bd30ef
Remove redundant includes from groundcoverstore.hpp
2022-06-26 22:28:10 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp
2022-06-26 16:42:29 +02:00
elsid
10fbf170a2
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
Petr Mikheev
50b143b53f
Fast fix in cellbindings.cpp
2022-06-24 23:41:11 +00:00
Petr Mikheev
377c00261a
[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
2022-06-24 18:24:02 +02:00
psi29a
c3599ada2e
Merge branch 'imayhaverunoutofclevernifbranchnames' into 'master'
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Clean up NIF record flags/modes
See merge request OpenMW/openmw!2047
2022-06-22 21:15:14 +00:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
psi29a
ede09309a6
Merge branch 'groundcover_progress' into 'master'
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Show groundcover loading progress
See merge request OpenMW/openmw!1978
2022-06-22 13:02:22 +00:00
psi29a
e50c1dbcb1
Merge branch 'slaughteredslaughterfish' into 'master'
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Avoid assigning idle animations to non-actors (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2048
2022-06-22 12:38:15 +00:00
psi29a
e2ae381a6c
Merge branch 'lua_worker_join' into 'master'
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Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
Petr Mikheev
8123e41a75
Fix #6824
2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
2022-06-21 20:56:19 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
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[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
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Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c
Merge branch 'shaders_fog' into 'master'
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Better fog
See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013
Merge branch 'aitravelendtolerance' into 'master'
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Give AITravel time to end if the actor is close to the destination (#6495 )
Closes #6495
See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
Bret Curtis
37a440a0ee
add one include back
2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c
Merge branch 'clean_qt_headers' into 'master'
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Clean up Qt includes
See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8
Merge branch 'lua_consume' into 'master'
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Refactor consuming mechanics, improve Lua onConsume handler
See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
Alexei Kotov
bd6716d89d
Give AITravel time to end if the actor is close to the destination
2022-06-20 15:07:18 +03:00
Cody Glassman
66aa546e97
[Postprocessing] Small cleanup
2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575
Merge branch 'more_romantic_disable' into 'master'
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Enable collision for postponed objects when any object is disabled
Closes #6648
See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
Evil Eye
aa2fab8db5
Enable collision for postponed objects when any object is disabled
2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef
Make launcher viewing distance setup more precise
2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f
Increment Lua API revision
2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a
Make comment style consistently inconsistent
2022-06-19 17:31:18 +02:00
Alexei Kotov
3baf346200
Use numeric_limits for indefinite idle looping
2022-06-19 08:58:12 +03:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7
Consolidate item consumption code
2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a
Fix idle swim/sneak animation fallback again
2022-06-18 03:24:45 +03:00
jvoisin
8b9ed57348
Clean up Qt includes
2022-06-17 11:56:54 +02:00
jvoisin
5065e4e571
Merge branch '1234knockout' into 'master'
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Avoid clearing the current weapon animation group if it's still going to be in use
See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7
Avoid clearing the current weapon animation group if it's still going to be in use
2022-06-17 09:53:13 +00:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
psi29a
67e764a44a
Merge branch 'severecharacterdisorder' into 'master'
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Make the character controller less miserable, round 4: juicy stuff (bug #5592 )
Closes #5592
See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
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That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
Alexei Kotov
2b019864b7
Remove more legacy states
2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b
Properly cancel the landing animation during movement
2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a
Remove dead code
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9
Fix swim spellcasting stance turning fallback
2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a
Reset the idle animation after a movement animation ends
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Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00