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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-14 01:19:59 +00:00

Merge branch 'lua_consume' into 'master'

Refactor consuming mechanics, improve Lua onConsume handler

See merge request OpenMW/openmw!1848
This commit is contained in:
Petr Mikheev 2022-06-20 12:12:50 +00:00
commit e466a812d8
14 changed files with 28 additions and 46 deletions

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@ -37,7 +37,7 @@ namespace MWBase
virtual void deregisterObject(const MWWorld::Ptr& ptr) = 0;
virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
virtual void appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr) = 0;
virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
virtual void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) = 0;
// TODO: notify LuaManager about other events
// virtual void objectOnHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object,

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@ -1100,12 +1100,14 @@ namespace MWClass
return getNpcStats(ptr).isWerewolf() ? 0.0f : Actor::getEncumbrance(ptr);
}
bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const
bool Npc::consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const
{
MWBase::Environment::get().getLuaManager()->appliedToObject(ptr, id, actor);
MWMechanics::CastSpell cast(ptr, ptr);
return cast.cast(id);
MWBase::Environment::get().getWorld()->breakInvisibility(actor);
MWMechanics::CastSpell cast(actor, actor);
std::string recordId = consumable.getCellRef().getRefId();
MWBase::Environment::get().getLuaManager()->itemConsumed(consumable, actor);
actor.getClass().getContainerStore(actor).remove(consumable, 1, actor);
return cast.cast(recordId);
}
void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor) const

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@ -110,11 +110,7 @@ namespace MWClass
float getArmorRating (const MWWorld::Ptr& ptr) const override;
///< @return combined armor rating of this actor
bool apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const override;
///< Apply \a id on \a ptr.
/// \param actor Actor that is resposible for the ID being applied to \a ptr.
/// \return Any effect?
bool consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const override;
void adjustScale (const MWWorld::ConstPtr &ptr, osg::Vec3f &scale, bool rendering) const override;
/// @param rendering Indicates if the scale to adjust is for the rendering mesh, or for the collision mesh

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@ -177,7 +177,7 @@ namespace MWLua
else
{
static_assert(std::is_same_v<EventT, OnConsume>);
callEngineHandlers(mOnConsumeHandlers, arg.mRecordId);
callEngineHandlers(mOnConsumeHandlers, arg.mConsumable);
}
}, event);
}

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@ -62,7 +62,7 @@ namespace MWLua
};
struct OnConsume
{
std::string mRecordId;
LObject mConsumable;
};
using EngineEvent = std::variant<OnActive, OnInactive, OnConsume, OnActivated>;

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@ -47,7 +47,7 @@ namespace MWLua
{
auto* lua = context.mLua;
sol::table api(lua->sol(), sol::create);
api["API_REVISION"] = 23;
api["API_REVISION"] = 24;
api["quit"] = [lua]()
{
Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();

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@ -374,9 +374,10 @@ namespace MWLua
mWorldView.getObjectRegistry()->deregisterPtr(ptr);
}
void LuaManager::appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr)
void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
{
mLocalEngineEvents.push_back({getId(toPtr), LocalScripts::OnConsume{std::string(recordId)}});
mWorldView.getObjectRegistry()->registerPtr(consumable);
mLocalEngineEvents.push_back({getId(actor), LocalScripts::OnConsume{LObject(getId(consumable), mWorldView.getObjectRegistry())}});
}
void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)

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@ -51,7 +51,7 @@ namespace MWLua
void registerObject(const MWWorld::Ptr& ptr) override;
void deregisterObject(const MWWorld::Ptr& ptr) override;
void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
void appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr) override;
void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) override;
void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
MWBase::LuaManager::ActorControls* getActorControls(const MWWorld::Ptr&) const override;

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@ -85,8 +85,7 @@ namespace MWMechanics
void ActionPotion::prepare(const MWWorld::Ptr &actor)
{
actor.getClass().apply(actor, mPotion.getCellRef().getRefId(), actor);
actor.getClass().getContainerStore(actor).remove(mPotion, 1, actor);
actor.getClass().consume(mPotion, actor);
}
void ActionWeapon::prepare(const MWWorld::Ptr &actor)

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@ -17,11 +17,7 @@ namespace MWWorld
void ActionApply::executeImp (const Ptr& actor)
{
MWBase::Environment::get().getWorld()->breakInvisibility(actor);
actor.getClass().apply (actor, mId, actor);
actor.getClass().getContainerStore(actor).remove(getTarget(), 1, actor);
actor.getClass().consume(getTarget(), actor);
}
@ -32,11 +28,8 @@ namespace MWWorld
void ActionApplyWithSkill::executeImp (const Ptr& actor)
{
MWBase::Environment::get().getWorld()->breakInvisibility(actor);
if (actor.getClass().apply (actor, mId, actor) && mUsageType!=-1 && actor == MWMechanics::getPlayer())
bool consumed = actor.getClass().consume(getTarget(), actor);
if (consumed && mUsageType != -1 && actor == MWMechanics::getPlayer())
actor.getClass().skillUsageSucceeded (actor, mSkillIndex, mUsageType);
actor.getClass().getContainerStore(actor).remove(getTarget(), 1, actor);
}
}

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@ -12,13 +12,7 @@ namespace MWWorld
{
void ActionEat::executeImp (const Ptr& actor)
{
// remove used item (assume the item is present in inventory)
getTarget().getContainerStore()->remove(getTarget(), 1, actor);
// apply to actor
std::string id = getTarget().getCellRef().getRefId();
if (actor.getClass().apply (actor, id, actor) && actor == MWMechanics::getPlayer())
if (actor.getClass().consume(getTarget(), actor) && actor == MWMechanics::getPlayer())
actor.getClass().skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
}

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@ -40,7 +40,7 @@ namespace MWWorld
void Class::insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{}
bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const
bool Class::consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const
{
return false;
}

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@ -220,13 +220,8 @@ namespace MWWorld
virtual float getNormalizedEncumbrance (const MWWorld::Ptr& ptr) const;
///< Returns encumbrance re-scaled to capacity
virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const;
///< Apply \a id on \a ptr.
/// \param actor Actor that is resposible for the ID being applied to \a ptr.
/// \return Any effect?
///
/// (default implementation: ignore and return false)
virtual bool consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const;
///< Consume an item, e. g. a potion.
virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor=1.f) const;
///< Inform actor \a ptr that a skill use has succeeded.

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@ -66,8 +66,10 @@ Engine handler is a function defined by a script, that can be called by the engi
| the item is placed to the actor's inventory, (2) count of
| the original item is set to zero, (3) and only then onActivated is
| called on the original item, so self.count is already zero.
* - onConsume(recordId)
- Called if `recordId` (e.g. a potion) is consumed.
* - onConsume(item)
- | Called on an actor when they consume an item (e.g. a potion).
| Similarly to onActivated, the item has already been removed
| from the actor's inventory, and the count was set to zero.
**Only for local scripts attached to a player**