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Set the initial IdleState to CharState_None
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@ -1941,7 +1941,7 @@ void CharacterController::update(float duration)
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vec = osg::Vec3f();
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CharacterState movestate = CharState_None;
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CharacterState idlestate = CharState_SpecialIdle;
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CharacterState idlestate = CharState_None;
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JumpingState jumpstate = JumpState_None;
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bool forcestateupdate = false;
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