scrawl
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583a25f634
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fog of war rendering (incomplete)
|
2012-03-14 14:51:58 +01:00 |
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scrawl
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e8267c7363
|
adjusted fog distance, prevents objects suddenly popping up on cell load
|
2012-03-13 22:14:35 +01:00 |
|
Nikolay Kasyanov
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f292a5a7ca
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Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
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2012-03-12 02:37:07 +04:00 |
|
Nikolay Kasyanov
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4659076129
|
Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
|
2012-03-10 20:45:55 +04:00 |
|
Nikolay Kasyanov
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11f957a64d
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Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
|
2012-03-10 20:03:00 +04:00 |
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scrawl
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5b38b17baf
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local map rendering (nothing to see yet, as it is not displayed in GUI)
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2012-03-10 15:28:18 +01:00 |
|
Jacob Essex
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3c934e3e44
|
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
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2012-03-02 22:31:17 +00:00 |
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scrawl
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e04ef38a5c
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Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
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2012-02-29 11:01:03 +01:00 |
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scrawl
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be5555956c
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improved composite map, now adapts to the ambient/diffuse light
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2012-02-28 22:04:44 +01:00 |
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scrawl
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f2c3616638
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Merge branch 'next' into terrain_next
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
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2012-02-28 21:49:45 +01:00 |
|
scrawl
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c8aab3a562
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fix sun angle
|
2012-02-28 20:28:46 +01:00 |
|
scrawl
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f79bf1f300
|
fog
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2012-02-26 13:13:29 +01:00 |
|
scrawl
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0ebdce543a
|
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
- changed WeatherGlobals members to static
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2012-02-24 23:26:38 +01:00 |
|
scrawl
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67c7b965f0
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calculate a sun position depending on time of day
|
2012-02-24 18:30:16 +01:00 |
|
scrawl
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aad8f6605e
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send a raycast through the physics engine to check if sun is visible
|
2012-02-24 16:12:43 +01:00 |
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scrawl
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d9c02ca526
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- added isCellExterior / isCellQuasiExterior methods to World
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
|
2012-02-23 21:12:06 +01:00 |
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scrawl
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90af78e3b8
|
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
|
2012-02-23 20:33:34 +01:00 |
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scrawl
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41a8b22ebd
|
implemented weather transitions (currently only blends the clouds)
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2012-02-22 19:17:37 +01:00 |
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scrawl
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10ca67c0a5
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fixed the sky elements positioning delay (nodes are now children of the camera node)
|
2012-02-21 16:49:28 +01:00 |
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scrawl
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2d8b0a4ac0
|
merged the sky manager implementation with its interface
|
2012-02-21 16:15:38 +01:00 |
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scrawl
|
8b5da06fce
|
Merge branch 'next' into weather
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-02-20 18:33:13 +01:00 |
|
Marc Zinnschlag
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db205cf8aa
|
Merge remote branch 'scrawl/next' into test
Conflicts:
libs/openengine
|
2012-02-20 14:54:08 +01:00 |
|
Marc Zinnschlag
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e02cba58b1
|
Merge branch 'master' into next
Conflicts:
apps/openmw/mwclass/light.cpp
|
2012-02-20 14:34:27 +01:00 |
|
scrawl
|
705d85e7d1
|
Merge branch 'next' into weather
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-02-19 23:27:26 +01:00 |
|
scrawl
|
60856b46e6
|
moved the renderer update call from OMW::Engine to RenderingManager
|
2012-02-19 23:22:29 +01:00 |
|
scrawl
|
1d9f0f4813
|
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
|
2012-02-19 23:09:14 +01:00 |
|
Jason Hooks
|
38a0d1d1c5
|
Merging in master
|
2012-02-19 15:39:12 -05:00 |
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scrawl
|
f81b615976
|
implemented script functions FadeIn, FadeOut, FadeTo
|
2012-02-18 18:25:28 +01:00 |
|
scrawl
|
40e23fe26f
|
added twf console command
|
2012-02-18 16:06:03 +01:00 |
|
gugus
|
597e670eef
|
corrected the light problem
|
2012-02-10 14:51:49 +01:00 |
|
Cris Mihalache
|
daa8fb15ce
|
Removed all physics-related code from Engine
|
2012-01-29 20:51:20 +02:00 |
|
Jason Hooks
|
6de0847b86
|
Slightly better performance on animation
|
2012-01-25 01:21:30 -05:00 |
|
Marc Zinnschlag
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16bc374921
|
animation updates were hooked up to the wrong update function
|
2012-01-23 14:33:06 +01:00 |
|
Jason Hooks
|
e1aba44da6
|
Switching cells in exterior works
|
2012-01-22 16:38:10 -05:00 |
|
Jason Hooks
|
ec94ecacaf
|
Zinis branch merge
|
2012-01-22 15:02:38 -05:00 |
|
Nikolay Kasyanov
|
1b1ce48502
|
Now terrain manager donesn't try to load terrain for interiors
|
2012-01-22 20:20:12 +04:00 |
|
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
2012-01-21 20:05:08 -05:00 |
|
Jacob Essex
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18108c02a7
|
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
|
2012-01-21 16:59:08 +00:00 |
|
Jason Hooks
|
84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
|
ff2bbc9fc5
|
Transparent water
|
2012-01-18 22:42:07 -05:00 |
|
Marc Zinnschlag
|
9b910dda94
|
clean up
|
2012-01-17 15:10:53 +01:00 |
|
Jason Hooks
|
e35aee0f89
|
Disjointed free part fix
|
2012-01-13 02:19:28 -05:00 |
|
Jason Hooks
|
42e7ff9b13
|
Introducing loops; SkipAnim; Skeleton reset bug fixed
|
2011-12-28 21:52:05 -05:00 |
|
Jason Hooks
|
653d999ac4
|
Animation creatures
|
2011-12-26 19:23:46 -05:00 |
|
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
2011-12-25 22:37:26 -05:00 |
|
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
2011-12-09 00:08:30 -05:00 |
|
Jason Hooks
|
7bd911b401
|
Problems with handles
|
2011-11-24 23:13:34 -05:00 |
|
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
2011-11-24 01:48:54 -05:00 |
|
Jason Hooks
|
0d3338f867
|
Some naming changes
|
2011-11-22 02:39:28 -05:00 |
|