Chris Robinson
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8196694c08
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Avoid applying the animation when resetting it
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2013-02-19 06:04:25 -08:00 |
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Chris Robinson
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f8349a04bf
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Use the looping portion of the animation to calculate the velocity
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2013-02-19 05:26:58 -08:00 |
|
Chris Robinson
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1399a06c76
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Update animation looping when setting the same state
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2013-02-19 04:01:33 -08:00 |
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scrawl
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427152c518
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Disabled ripples until we can properly trigger them from the new character controller.
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2013-02-19 03:15:31 +01:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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scrawl
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32b837ebd4
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Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
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2013-02-19 00:15:54 +01:00 |
|
scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
|
scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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2013-02-17 18:12:38 +01:00 |
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scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
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Chris Robinson
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ff0099fa6e
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Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
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2013-02-15 02:15:39 -08:00 |
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scrawl
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6a49ea9b4f
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Cleaning out some old bits
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2013-02-13 18:39:36 +01:00 |
|
Chris Robinson
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6a9755778e
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Merge remote-tracking branch 'zini/next' into animation2
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2013-02-12 18:14:46 -08:00 |
|
scrawl
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de90b911c9
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Near clip plane corrections
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2013-02-12 20:56:00 +01:00 |
|
scrawl
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d213ff680f
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Disabled terrain LOD
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2013-02-12 20:55:45 +01:00 |
|
Marc Zinnschlag
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5e3529783d
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Merge remote-tracking branch 'ace/win-fixes' into next
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2013-02-12 15:42:45 +01:00 |
|
Alexander "Ace" Olofsson
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bbb845824d
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Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__
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2013-02-12 13:59:24 +01:00 |
|
Chris Robinson
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4ee5857bae
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Filter accumulation axis for mLastPosition as needed
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2013-02-09 19:09:56 -08:00 |
|
Chris Robinson
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8d6f017f17
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Remove an unneeded Animation field
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2013-02-09 13:25:39 -08:00 |
|
Chris Robinson
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34ddf69a31
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Merge remote-tracking branch 'zini/next' into animation2
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2013-02-09 09:46:57 -08:00 |
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scrawl
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d47090b312
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
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2013-02-09 16:40:10 +01:00 |
|
Mark Siewert
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55bd9eef66
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Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
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2013-02-09 13:03:35 +01:00 |
|
Chris Robinson
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923d0d6eb4
|
Fix up some header includes
|
2013-02-06 21:47:09 -08:00 |
|
Chris Robinson
|
18b7008409
|
Better fix some scaling issues
|
2013-02-05 18:25:09 -08:00 |
|
Chris Robinson
|
535cd8360f
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Load extra animations for NPCs
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2013-02-05 18:09:43 -08:00 |
|
Chris Robinson
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8b1e7b95ba
|
Attempt to load the skeleton source if it doesn't yet exist
|
2013-02-05 17:55:12 -08:00 |
|
Chris Robinson
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c839502743
|
Setup base_anim.nif as an initial skeleton source for biped creatures
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2013-02-05 17:16:45 -08:00 |
|
Chris Robinson
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054ef3113a
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Check existing skeleton sources if the current one has no animation root
|
2013-02-05 17:15:40 -08:00 |
|
Chris Robinson
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16933e3926
|
Scale the accumulation root translation
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2013-02-05 16:59:20 -08:00 |
|
Chris Robinson
|
600fe06f00
|
Use a vector of skeletons to handle animation sources
|
2013-02-05 16:29:51 -08:00 |
|
scrawl
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608c112f34
|
Supply the new render window to mygui
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2013-02-05 20:48:25 +01:00 |
|
scrawl
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31f760ccce
|
Fixing issues from last commit: restored input and occlusion queries
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2013-02-05 20:26:13 +01:00 |
|
scrawl
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c4d518132f
|
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
|
2013-02-05 19:22:08 +01:00 |
|
scrawl
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499f3ac0d1
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Slightly better ripple normal blending. Not physically accurate at all, but looks good.
|
2013-02-05 16:40:41 +01:00 |
|
scrawl
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3772cd9257
|
Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
|
Chris Robinson
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786cb6e928
|
Merge remote-tracking branch 'zini/master' into animation2
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2013-02-05 02:57:02 -08:00 |
|
Chris Robinson
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bd4fdf47a3
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2013-02-05 02:27:57 -08:00 |
|
scrawl
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a29919d02d
|
restored global map
|
2013-02-05 00:39:56 +01:00 |
|
scrawl
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35b5fdab5d
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Merge branch 'terrainfix' into graphics
|
2013-02-05 00:28:59 +01:00 |
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scrawl
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09180666b2
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Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix
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2013-02-05 00:21:42 +01:00 |
|
scrawl
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58cf182db2
|
better place for syncing
|
2013-02-05 00:21:29 +01:00 |
|
scrawl
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bb1f23875d
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Merge branch 'terrainfix' into graphics
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2013-02-04 23:16:11 +01:00 |
|
scrawl
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596628d339
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Fix terrain derived data update (bug 534, bug 544)
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2013-02-04 23:13:01 +01:00 |
|
scrawl
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0f37c24d5f
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
|
scrawl
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bf037b7d29
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Removed problematic ModVertexAlpha method, now done in shader
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2013-02-04 18:03:03 +01:00 |
|
scrawl
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fa07288b15
|
tweaked map light color
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2013-02-03 20:29:50 +01:00 |
|
scrawl
|
5cc8af0f14
|
fix map positions
|
2013-02-03 20:06:03 +01:00 |
|
scrawl
|
a44dfcd2ac
|
Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
|
2013-02-03 19:28:31 +01:00 |
|
scrawl
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979a874220
|
Fixed the custom near clip planes
|
2013-02-03 19:01:59 +01:00 |
|
scrawl
|
5334934612
|
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
|
2013-02-03 18:03:09 +01:00 |
|
scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
|