.. |
.gitignore
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actors.cpp
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Use typedefs for some maps and some cleanup
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2013-01-15 11:10:41 -08:00 |
actors.hpp
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Use typedefs for some maps and some cleanup
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2013-01-15 11:10:41 -08:00 |
animation.cpp
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animation.hpp
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cell.hpp
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characterpreview.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
characterpreview.hpp
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Create a separate scenemanager for each CharacterPreview instance
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2013-01-09 01:44:15 -04:00 |
compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
localmap.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
npcanimation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
npcanimation.hpp
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objects.cpp
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Changed light attenuation back to linear in all cases, this seems to be what MW does.
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2013-01-09 22:08:42 +01:00 |
objects.hpp
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change flickering light's brightness pattern
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2013-01-06 14:29:22 -08:00 |
occlusionquery.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
occlusionquery.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
player.cpp
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player.hpp
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refraction.cpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
refraction.hpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
renderconst.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
renderingmanager.hpp
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
ripplesimulation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
ripplesimulation.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
shadows.cpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
shadows.hpp
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sky.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
sky.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
terrain.cpp
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terrain.hpp
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terrainmaterial.cpp
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Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
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2013-01-12 07:02:12 +01:00 |
terrainmaterial.hpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
videoplayer.cpp
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Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
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2013-01-07 13:20:50 +01:00 |
videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
water.cpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
water.hpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |