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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwrender
2013-02-03 19:01:59 +01:00
..
.gitignore
actors.cpp Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
actors.hpp Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
animation.cpp
animation.hpp
cell.hpp
characterpreview.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp
compositors.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
localmap.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
npcanimation.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
npcanimation.hpp
objects.cpp Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
objects.hpp change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
occlusionquery.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
occlusionquery.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
player.cpp
player.hpp
refraction.cpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
refraction.hpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
renderconst.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
renderinginterface.hpp
renderingmanager.cpp Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
renderingmanager.hpp Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
ripplesimulation.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
ripplesimulation.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
shadows.cpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
shadows.hpp
sky.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
sky.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
terrain.cpp
terrain.hpp
terrainmaterial.cpp Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
terrainmaterial.hpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
videoplayer.cpp Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
water.hpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00