.. |
.gitignore
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actors.cpp
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actors.hpp
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animation.cpp
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animation.hpp
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cell.hpp
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characterpreview.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
characterpreview.hpp
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compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
localmap.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
npcanimation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
npcanimation.hpp
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objects.cpp
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objects.hpp
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occlusionquery.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
occlusionquery.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
player.cpp
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player.hpp
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refraction.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
refraction.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
renderconst.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
renderingmanager.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
ripplesimulation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
ripplesimulation.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
shadows.cpp
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shadows.hpp
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sky.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
sky.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
terrain.cpp
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terrain.hpp
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terrainmaterial.cpp
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terrainmaterial.hpp
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videoplayer.cpp
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videoplayer.hpp
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water.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
water.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |