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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 21:40:03 +00:00

8617 Commits

Author SHA1 Message Date
Ragora
141755b473 Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them 2014-09-10 21:34:17 -04:00
scrawl
7fa3100993 Refactor TradeWindow balance buttons to use ControllerRepeatClick 2014-09-11 00:25:09 +02:00
cc9cii
88cf2bd597 Deal with signal source being overloaded. Clear filename after creating a new addon. Enable "Open" button if a game file is already selected. 2014-09-11 07:27:48 +10:00
scrawl
ebab911e44 Add a hack to support binding the console to a printable key (Fixes #371) and change default console key to morrowind default (GRAVE) 2014-09-10 18:13:39 +02:00
scrawl
cf355d0fcb Change Always Run key default to Caps Lock, as in vanilla
A poor choice, but it's still what players coming from vanilla MW will expect.
2014-09-10 18:09:05 +02:00
cc9cii
faac91472c Allow '-' and '_' in new addon name. Resolves Bug #1789. 2014-09-10 23:30:42 +10:00
cc9cii
85596322f3 Update status bar when record filter is changed. Should resolve Bug #1290. 2014-09-10 23:13:56 +10:00
cc9cii
ae0fb77e30 Move recordfilterbox label 2 pixels to right. Resolves Bug #1839. 2014-09-10 21:23:38 +10:00
cc9cii
227eb12295 Added document name to showModifiedDocumentMessageBox. 2014-09-10 20:29:47 +10:00
cc9cii
f7c1b169b3 Place the settings window on the center of window with keyboard focus. Should resolve Bug #1838. 2014-09-10 20:00:07 +10:00
cc9cii
89f7608022 Refactor for better legibility. 2014-09-10 14:40:41 +10:00
cc9cii
77171b788b Made popup messagebox non-modal. 2014-09-10 14:03:25 +10:00
MiroslavR
d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 2014-09-10 02:49:57 +02:00
MiroslavR
621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 2014-09-10 01:40:33 +02:00
cc9cii
f0e0494f03 Since commit 8bce460f3446df7347d9426675beae2b94e03c1f negative value checks no longer make sense. Not sure what to do about Vampire flag, however. 2014-09-10 08:13:10 +10:00
cc9cii
3a5ed9c5bb Build objects and connections only once. 2014-09-10 07:14:01 +10:00
scrawl
616148e168 Fix "failed to open file" error when no startup script is given 2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e Fix werewolf globals 2014-09-09 15:12:42 +02:00
cc9cii
fdc20c595d Fix gcc compile error. 2014-09-09 21:24:54 +10:00
cc9cii
4471fe771e Fix logic errors. 2014-09-09 21:09:37 +10:00
scrawl
dd5f4947d7 Add a TODO comment 2014-09-09 05:05:20 +02:00
cc9cii
84f5784575 Remove document when closing the last view. Should resolve Bug #1292. 2014-09-09 13:04:48 +10:00
scrawl
56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 2014-09-09 04:44:14 +02:00
MiroslavR
5ac2788a15 Feature #1545: Allow to select the player in the console 2014-09-09 04:36:17 +02:00
MiroslavR
21eb25706c Don't pursue the player for their crimes when they are a werewolf 2014-09-09 04:15:54 +02:00
scrawl
cb916594d9 Always show tooltips for dead actors 2014-09-09 02:12:44 +02:00
cc9cii
ad8d722763 Close documents rather than views. 2014-09-09 10:05:06 +10:00
scrawl
d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
scrawl
f18d4b4ac4 Don't show crosshair tooltips for actors in combat 2014-09-09 00:47:26 +02:00
scrawl
780a48cd1e Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
scrawl
c54ab2e846 Don't allow talking to creatures that are in combat 2014-09-09 00:39:38 +02:00
scrawl
a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 2014-09-09 00:27:25 +02:00
scrawl
457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 2014-09-09 00:00:55 +02:00
scrawl
628600a0a5 Make PlaceItem place the item in the player's current worldspace 2014-09-08 23:57:16 +02:00
cc9cii
5675626482 Cleanup signals when finished. 2014-09-09 07:24:18 +10:00
scrawl
3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0c2c20bd43195fe3d17f1ef07de5719.
2014-09-08 20:52:15 +02:00
Marc Zinnschlag
77e9ac8975 Merge remote-tracking branch 'cc9cii/Bug-No-1710' 2014-09-08 16:38:25 +02:00
scrawl
6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 2014-09-08 15:31:47 +02:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
07d827c907 Ignore invalid input in numeric EditBox (Fixes #1885) 2014-09-08 15:22:33 +02:00
cc9cii
724ed807c8 Let the filterbox of the receiving side of the drag&drop to decide whether to add referenceable type. Only added if the table has "Referenceable ID" column AND the UniversalId type is referenceable. 2014-09-08 23:14:04 +10:00
cc9cii
988c8f9ebe Ignore duplicate connections. 2014-09-08 16:18:31 +10:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
scrawl
fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
b6635c7964 Move eventDone out of WindowBase 2014-09-07 18:55:59 +02:00
scrawl
271c921cf8 Add missing confirmation dialog for deleting map notes 2014-09-07 18:55:59 +02:00
scrawl
6e2673daf3 Remove an unneeded include 2014-09-07 18:55:59 +02:00