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adbc50366b
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation. This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time). |
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bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |