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Add a TODO comment
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@ -912,6 +912,7 @@ bool CharacterController::updateWeaponState()
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else if(mWeaponType == WeapType_PickProbe)
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{
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MWWorld::Ptr item = *weapon;
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// TODO: this will only work for the player, and needs to be fixed if NPCs should ever use lockpicks/probes.
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject();
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std::string resultMessage, resultSound;
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