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Add a TODO comment

This commit is contained in:
scrawl 2014-09-09 05:05:07 +02:00
parent 56cd0da522
commit dd5f4947d7

View File

@ -912,6 +912,7 @@ bool CharacterController::updateWeaponState()
else if(mWeaponType == WeapType_PickProbe)
{
MWWorld::Ptr item = *weapon;
// TODO: this will only work for the player, and needs to be fixed if NPCs should ever use lockpicks/probes.
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject();
std::string resultMessage, resultSound;