cc9cii
5dfcd2ed01
Removed standard window size combobox. Rearranged widgets.
2014-09-19 08:29:06 +10:00
cc9cii
52354b14fc
Fixed compilation issue on linux. Updated shader mode selection logic (thanks scrawl). Cleaned up a little but needs more once things are settled.
2014-09-18 22:17:37 +10:00
cc9cii
575780ec0d
Display format settings working.
2014-09-18 17:13:53 +10:00
cc9cii
d9b0c81299
Show status bar setting working (feature #854 ). Turns out signals were not needed, may need to clean up later.
2014-09-18 16:05:32 +10:00
cc9cii
86636bd960
Mouse events to disabled objects implemented via a signal filter.
2014-09-18 12:23:41 +10:00
cc9cii
62d2811285
Window size improvements. Added promoted widgets but seems to be require signal filters for disabled widgets to receive mouse events.
2014-09-18 07:52:54 +10:00
U-NSFW-50TH\cc9c
ca80a2b856
Merge remote-tracking branch 'upstream/master' into opencs-settings
2014-09-17 21:00:22 +10:00
Marc Zinnschlag
41275b0af3
Merge remote-tracking branch 'cc9cii/Bug-No-1869'
2014-09-17 09:20:59 +02:00
Marc Zinnschlag
b9973c4515
Merge remote-tracking branch 'scrawl/master'
2014-09-17 09:18:36 +02:00
cc9cii
9dc4af69c6
Got window size to work correctly. Started to incorporate parts of previous settings implementation where possible.
2014-09-17 17:13:21 +10:00
scrawl
441073b475
Remove ancient comment
2014-09-17 07:02:19 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
2014-09-17 07:02:10 +02:00
cc9cii
cb15750e40
Removed fullscreen checkbox and associated code. Doesn't really make sense for opencs and a fullscreen windowed mode is just a click or keyboard shortcut away, anyway.
2014-09-17 06:29:11 +10:00
cc9cii
e3da37567b
Cleaned up and got some signals going.
2014-09-17 06:11:41 +10:00
Marc Zinnschlag
b31c4e2bcd
Merge remote-tracking branch 'cc9cii/Bug-No-1301'
2014-09-16 12:52:12 +02:00
cc9cii
d679e0e012
Made more progress. Grey out disabled settings.
2014-09-16 19:50:25 +10:00
cc9cii
ffaca7a875
GUI added, but not yet functional.
2014-09-16 07:44:07 +10:00
Marc Zinnschlag
71c868aa94
Merge remote-tracking branch 'scrawl/master'
2014-09-15 12:45:00 +02:00
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
2014-09-15 12:44:38 +02:00
cc9cii
ecb4154ac0
Fixed default settings logic and cleaned up comments.
2014-09-15 19:33:38 +10:00
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
2014-09-15 10:42:51 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
Marc Zinnschlag
3d8216ee17
fixed broken content file list in case of newly created addons
2014-09-15 09:51:39 +02:00
cc9cii
e4b836608c
Partially address feature #854 by reading the status bar setting from opencs.ini. Missing GUI update that will affect new top level windows.
2014-09-15 06:08:56 +10:00
cc9cii
0ec20b23aa
Initial working version. Video/rendering options supported. No GUI yet.
2014-09-15 06:08:55 +10:00
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009
allow project scope scripts
2014-09-14 11:41:28 +02:00
Marc Zinnschlag
89000f6196
removed unused OmwLoader
2014-09-14 11:28:28 +02:00
Marc Zinnschlag
ea60c665dd
Merge remote-tracking branch 'ragora/bounditemflag'
2014-09-14 10:54:07 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
2014-09-14 10:35:57 +02:00
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
2014-09-14 08:38:54 +02:00
scrawl
4b27950879
Don't apply race height to NPC collision shape ( Fixes #1487 )
2014-09-14 07:04:02 +02:00
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
2014-09-14 03:54:50 +02:00
Ragora
b8851790a6
Covered forgotten old bound item checks
2014-09-13 18:59:13 -04:00
Ragora
f250e3df4b
Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit
2014-09-13 18:48:41 -04:00
scrawl
4426b03fa4
Remove some garbage
2014-09-13 22:21:37 +02:00
scrawl
0c273568f2
Increment version number for input configuration
...
Old files are broken by keycode->scancode switch (319f4e0547d7376affd986e193450693236485a2)
2014-09-13 21:45:03 +02:00
scrawl
99c276baa9
Set weapon Magical flag when enchanting a weapon
2014-09-13 21:23:44 +02:00
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f47b26469d01d05b7a284aa87f9caef2.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
2014-09-13 20:50:49 +02:00
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
2014-09-13 20:48:24 +02:00
Marc Zinnschlag
10fa205ced
fixed --data switch (was missing composing option)
2014-09-13 20:41:57 +02:00
scrawl
319f4e0547
Bind to scancodes instead of keycodes
2014-09-13 20:39:59 +02:00