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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

12324 Commits

Author SHA1 Message Date
Aesylwinn
3c83128abc Add more customization. 2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98ed593c8433e29443f84035a2c74297.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Rob Cutmore
1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa Fix editor tab order when adding record 2016-03-25 06:28:11 -04:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
Marc Zinnschlag
1774f6d9bf moved ref num assingment from instance creation to save procedure 2016-03-24 11:12:05 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c Do not list custom made classes in the pick class dialog 2016-03-21 11:46:25 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
Aesylwinn
342d31de76 More fixes to the orbit manipulator 2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331 Correct the center position for the orbit camera controller 2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98 Create a visual representation of the center of the orbit camera.
For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e Remove trackball mode 2016-03-18 14:53:10 -04:00
Aesylwinn
7009355baf Remove unused variable 2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60 Reduce mouse sensitivity 2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a Update 1st person up axis ASAP. 2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24 Position camera above, near, and looking at the scene. 2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa Define a constant for the World Up vector 2016-03-18 13:57:48 -04:00
Marc Zinnschlag
589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' 2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
pi03k
629a558e7b Fix for bug 3248 2016-03-17 22:34:45 +01:00
Aesylwinn
59f59a3385 Fix indentation 2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1 Preliminary editor camera 2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643 Remove unnecessary override. 2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581 Fix callback being skipped 2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. 2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90 Input restructuring. 2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b Removed now unnecessary installation of event filter. 2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7 Removed workaround for OSG input handling in RenderWidget. 2016-03-14 00:41:04 -04:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0 Merge branch 'move' 2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e changed 'not implemented' warning message for object movement 2016-03-12 13:26:33 +01:00
Marc Zinnschlag
d6b8033b46 handle cell transitions when moving objects 2016-03-12 13:19:51 +01:00
Marc Zinnschlag
5c587fe93e Merge remote-tracking branch 'scrawl/cs_waterlevel' 2016-03-12 08:07:38 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
97526284f5 Allow setting the water level of an interior cell with sky (Fixes #3244) 2016-03-11 22:10:59 +01:00