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Remove some garbage
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@ -99,7 +99,6 @@ namespace MWMechanics
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///< Return the number of deaths for actors with the given ID.
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virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type, bool& success, float& tempChange, float& permChange);
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void toLower(std::string npcFaction);
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///< Perform a persuasion action on NPC
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/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
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