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Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
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@ -756,6 +756,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
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if(evt.compare(0, 7, "sound: ") == 0)
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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sndMgr->stopSound3D(mPtr, evt.substr(7));
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sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
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return;
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}
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@ -796,7 +797,10 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
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MWBase::SoundManager::Play_NoPlayerLocal);
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}
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else
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{
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sndMgr->stopSound3D(mPtr, sound);
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sndMgr->playSound3D(mPtr, sound, volume, pitch);
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}
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}
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return;
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}
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