Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
afa84b72e0
fixed exterior bug
2011-09-03 10:26:31 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Marc Zinnschlag
4191bb32d1
fixed an unitialised variable
2011-08-22 21:34:51 +02:00
Marc Zinnschlag
705e11becb
Merge remote branch 'swick/mwrender' into mwrender
...
Conflicts:
apps/openmw/mwworld/world.cpp
2011-08-22 21:27:53 +02:00
Sebastian Wick
29b8a5374b
get rid of the warnings
2011-08-19 17:03:47 +02:00
Marc Zinnschlag
6d8cfa7dfa
fixed crash bug
2011-08-09 09:56:09 +02:00
Sebastian Wick
a13b958600
MWWorld::Scene::insertCell
2011-08-09 00:05:16 +02:00
Sebastian Wick
b7dbfb849a
moved skyManager into RenderingManager
2011-08-08 21:11:30 +02:00
Sebastian Wick
54724d7e7f
start RenderingManager
2011-08-07 16:40:01 +02:00
Sebastian Wick
74b4a0cbe5
World::moveObjectImp private
2011-08-02 19:46:21 +02:00
Sebastian Wick
41d4ad93f8
World::moveObjectImp
2011-08-02 18:50:31 +02:00
Sebastian Wick
7cf66443df
const std::string* to std::string
2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565
make World::PhysicsSystem not depending on World::World
2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00
Sebastian Wick
8d4dc096a4
move getExterior back
2011-08-01 14:41:15 +02:00
Sebastian Wick
3f007d29cc
move mInteriors and mExterior back to World::World
2011-08-01 14:34:50 +02:00
Sebastian Wick
6baf904f0f
mStore fixed; glibc detected in shutdown process
2011-08-01 04:53:06 +02:00
Sebastian Wick
b131f022ba
constructor & destructor
2011-08-01 04:36:23 +02:00
Sebastian Wick
380cd5ca35
World::Scene improvements
2011-08-01 04:30:21 +02:00
Sebastian Wick
af59f3c475
cut down World::Scene
2011-08-01 04:17:50 +02:00
Sebastian Wick
97e4f698a7
World::World looks good for now, cutting down World::Scene; still the to_utf8 error
2011-08-01 04:11:50 +02:00
Sebastian Wick
64633ddcdb
wired string to_utf8 error (maybe it returnes an empty string)
2011-08-01 04:06:38 +02:00
Sebastian Wick
ff68ca7e52
next try :/
2011-08-01 03:33:02 +02:00
Sebastian Wick
008a3768e2
use MWWorld::Scene
2011-07-31 17:59:08 +02:00
Sebastian Wick
e7057bed29
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
2011-07-31 17:07:11 +02:00
Marc Zinnschlag
4367b93e64
typo
2011-07-23 11:56:01 +02:00
Marc Zinnschlag
7bc1adde9f
allow adding records at runtime (only potions and classes)
2011-07-22 15:56:54 +02:00
Lukasz Gromanowski
ac9b1715d5
Added new command line option: "encoding"
...
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
6e880cffb2
changed engine class to support multiple data directories for esm files
2011-05-05 19:32:42 +02:00
Marc Zinnschlag
5b6ec405e3
Merge branch 'script'
2011-04-28 10:30:32 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Marc Zinnschlag
792de880cf
another constness fix
2011-04-21 11:00:00 +02:00
Marc Zinnschlag
717b5e1784
fixed a constness problem
2011-04-21 10:49:45 +02:00
Marc Zinnschlag
190f77f6c9
added journal class
2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7
more cleanup
2011-03-23 23:05:15 +01:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2
removed a leftover from physics debugging
2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
2011-03-18 13:22:51 +01:00