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World::moveObjectImp
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@ -647,7 +647,7 @@ namespace MWWorld
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}
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}
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void World::moveObject (Ptr ptr, float x, float y, float z)
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void World::moveObjectImp (Ptr ptr, float x, float y, float z)
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{
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ptr.getCellRef().pos.pos[0] = x;
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ptr.getCellRef().pos.pos[1] = y;
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@ -674,6 +674,11 @@ namespace MWWorld
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}
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}
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}
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}
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void World::moveObject (Ptr ptr, float x, float y, float z)
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{
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moveObjectImp(ptr, x, y, z);
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mPhysics->moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
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!DoingPhysics::isDoingPhysics());
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@ -179,6 +179,8 @@ namespace MWWorld
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///< Return handle of the object the player is looking at
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void deleteObject (Ptr ptr);
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void moveObjectImp (Ptr ptr, float x, float y, float z);
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void moveObject (Ptr ptr, float x, float y, float z);
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