Marc Zinnschlag
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3c580fbc59
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Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat'
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2013-10-12 13:40:29 +02:00 |
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Marc Zinnschlag
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458c752425
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Merge remote-tracking branch 'mckibbenta/tgm'
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2013-10-12 13:38:10 +02:00 |
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Marc Zinnschlag
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87cd5d4267
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Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
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2013-10-12 13:31:06 +02:00 |
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Marc Zinnschlag
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9c4d88cd76
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Merge remote-tracking branch 'potatoesmaster/acrobatics'
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2013-10-12 13:20:12 +02:00 |
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Marc Zinnschlag
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c8dc6a70b7
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Merge remote-tracking branch 'greye/master'
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2013-10-12 13:14:47 +02:00 |
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Marc Zinnschlag
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c8695db66f
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Merge remote-tracking branch 'wheybags/unshield_fixes'
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2013-10-12 13:03:38 +02:00 |
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Jordan Ayers
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6e4978643c
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Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
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2013-10-09 00:08:11 -05:00 |
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Jordan Ayers
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296b2ab870
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Magic Effect: Recognize other display types.
Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
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2013-10-08 23:55:14 -05:00 |
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Jordan Ayers
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6ab7002908
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MagicEffect: Put magnitude type into ESM::MagicEffect helper.
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2013-10-07 22:28:55 -05:00 |
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Jordan Ayers
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065f435225
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Format fix: remove extra spaces from ranged TimesINT formatting.
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2013-10-07 20:02:20 -05:00 |
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Marc Zinnschlag
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4d6c3cdf09
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removed more garbage
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2013-10-07 08:55:04 +02:00 |
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Jordan Ayers
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6303e56ce4
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Magic Effect Display cleanup: Don't put spaces in percentages.
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2013-10-06 20:35:59 -05:00 |
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Jordan Ayers
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707f45aa8e
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Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
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2013-10-06 20:26:39 -05:00 |
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Jordan Ayers
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6983a55a16
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Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
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2013-10-06 19:32:40 -05:00 |
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Marc Zinnschlag
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75991fedfd
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removed some garbage
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2013-10-04 12:33:55 +02:00 |
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Emanuel Guevel
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2abe5c1c9a
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Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
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2013-10-02 23:34:25 +02:00 |
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Emanuel Guevel
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4265dddc40
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Add MWWorld::isSlowFalling(Ptr)
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2013-10-02 23:34:25 +02:00 |
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Emanuel Guevel
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6e09a5fb4a
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Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
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2013-10-02 23:34:25 +02:00 |
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Emanuel Guevel
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2b992ef3b5
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Acrobatics: use calculated fatigueTerm
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2013-10-02 23:34:24 +02:00 |
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Emanuel Guevel
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4c151e59a2
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Acrobatics: do not touch modified stats
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2013-10-02 23:34:24 +02:00 |
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Emanuel Guevel
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4860514865
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Acrobatics: cosmetic changes
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2013-10-02 23:34:24 +02:00 |
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mckibbenta
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857deb3723
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Merge branch 'master' into tgm
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2013-10-02 13:54:03 -04:00 |
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mckibbenta
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073f64c8bb
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stop weapon condition degredation (for the player) with tgm on
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2013-10-02 13:46:33 -04:00 |
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Emanuel Guevel
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496f786c2a
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Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
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2013-10-02 15:33:20 +02:00 |
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Emanuel Guevel
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b8c60dabb3
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Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
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2013-10-01 23:35:34 +02:00 |
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greye
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4cdb57e388
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workaround segfault on --new-game switch
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2013-09-30 10:30:40 +04:00 |
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Tom Mason
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dd0a416249
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cleaned up bloodmoon_fix_ini
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2013-09-29 16:59:52 +01:00 |
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Tom Mason
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fd169c2399
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fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
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2013-09-29 15:49:47 +01:00 |
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Marc Zinnschlag
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1363e86828
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made verifier ignore deleted records
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2013-09-27 10:08:09 +02:00 |
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Marc Zinnschlag
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7a05180d00
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updated credits file
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2013-09-24 09:40:35 +02:00 |
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Marek Kochanowicz
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ae5e8b95ff
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Solving Issue912
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2013-09-23 20:12:04 +02:00 |
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sirherrbatka
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ea637a24b9
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Issue 912, making branch
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2013-09-23 19:48:18 +02:00 |
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sirherrbatka
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0aebbcfdf5
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Merge pull request #2 from zinnschlag/master
Updating fork
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2013-09-23 10:47:06 -07:00 |
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Marc Zinnschlag
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0f1c4cb00e
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cleanup
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2013-09-23 15:34:52 +02:00 |
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Berulacks
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91d7291c0c
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Switched to using proper enums as opposed to ints.
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2013-09-23 08:31:36 -04:00 |
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Berulacks
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0c518fb047
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Replaced tabs with spaces.
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2013-09-23 07:36:50 -04:00 |
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Berulacks
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c423479f20
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Fixed bug #887
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2013-09-23 07:31:14 -04:00 |
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Marc Zinnschlag
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a6ea670255
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use IdTypeDelegate in report table
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2013-09-22 13:54:01 +02:00 |
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Marc Zinnschlag
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1c4a4b4f26
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generalised RefIdTypeDelegate into IdTypeDelegate
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2013-09-22 13:39:44 +02:00 |
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Marc Zinnschlag
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5aa8c03461
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Merge remote-tracking branch 'xethik/master'
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2013-09-22 11:26:37 +02:00 |
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Xethik
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9f533dbbe4
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Fixed "most vexing parse" issue.
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2013-09-22 04:57:01 -04:00 |
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Marc Zinnschlag
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f2875e234c
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added missing position columns to reference table
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2013-09-22 10:43:09 +02:00 |
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Marc Zinnschlag
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4e5e3bd694
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updated credits file
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2013-09-21 10:04:31 +02:00 |
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Marc Zinnschlag
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94bb97e766
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replacing tabs with spaces
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2013-09-21 08:40:00 +02:00 |
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Marc Zinnschlag
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96b181bb54
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Merge remote-tracking branch 'xethik/master'
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2013-09-21 08:07:00 +02:00 |
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Xethik
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094e4d93b7
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Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
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2013-09-20 21:38:10 -04:00 |
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Xethik
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58bb0b8773
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Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
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2013-09-20 21:26:12 -04:00 |
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Marc Zinnschlag
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99fe6e68c7
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Merge remote-tracking branch 'mckibbenta/tgm'
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2013-09-19 15:14:35 +02:00 |
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Marc Zinnschlag
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8d4f4e395f
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update syntax highlighting when ID list changes
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2013-09-19 14:26:09 +02:00 |
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Marc Zinnschlag
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ba5e2a0330
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changed ID listing to include deleted records by default
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2013-09-19 13:42:19 +02:00 |
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