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Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
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@ -585,7 +585,7 @@ namespace MWInput
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mPlayer->pitch(-y/scale);
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}
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if (arg.zrel)
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if (arg.zrel && mControlSwitch["playerviewswitch"]) //Check to make sure you are allowed to zoomout and there is a change
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{
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MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
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MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
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