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Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
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parent
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@ -769,7 +769,7 @@ void CharacterController::update(float duration)
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if(sneak || inwater || flying)
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{
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vec.z = 0.0f;
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mFallHeight = 0.0f;
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mFallHeight = mPtr.getRefData().getPosition().pos[2];
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}
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if(!onground && !flying && !inwater)
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@ -854,7 +854,7 @@ void CharacterController::update(float duration)
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}
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}
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mFallHeight = 0;
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mFallHeight = mPtr.getRefData().getPosition().pos[2];
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}
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else
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{
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