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Commit Graph

28451 Commits

Author SHA1 Message Date
Petr Mikheev
3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
jvoisin
11bced737f Merge branch 'make_mac_great_again_part_3' into 'master'
MacOS: add one include back

See merge request OpenMW/openmw!2038
2022-06-20 16:02:26 +00:00
Bret Curtis
37a440a0ee add one include back 2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c Merge branch 'clean_qt_headers' into 'master'
Clean up Qt includes

See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8 Merge branch 'lua_consume' into 'master'
Refactor consuming mechanics, improve Lua onConsume handler

See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
psi29a
a768068db9 Merge branch 'make_way_for_street_sweeper' into 'master'
[Postprocessing] Small cleanup

See merge request OpenMW/openmw!2037
2022-06-20 06:58:40 +00:00
Cody Glassman
66aa546e97 [Postprocessing] Small cleanup 2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575 Merge branch 'more_romantic_disable' into 'master'
Enable collision for postponed objects when any object is disabled

Closes #6648

See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
jvoisin
4bca91198e Merge branch 'launcherviewdistance' into 'master'
Make launcher viewing distance setup more precise

See merge request OpenMW/openmw!2034
2022-06-19 20:51:18 +00:00
Evil Eye
aa2fab8db5 Enable collision for postponed objects when any object is disabled 2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef Make launcher viewing distance setup more precise 2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f Increment Lua API revision 2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a Make comment style consistently inconsistent 2022-06-19 17:31:18 +02:00
psi29a
e40461a8e3 Merge branch 'niboundingvolume' into 'master'
Correct NiBoundingVolume loading (#6710)

Closes #6710

See merge request OpenMW/openmw!2029
2022-06-19 11:35:15 +00:00
psi29a
2a789de8d3 Merge branch 'hacky-windows-unicode-fixes' into 'master'
Hacky windows unicode fixes

See merge request OpenMW/openmw!2024
2022-06-19 11:30:23 +00:00
psi29a
aa5535c9dc Merge branch 'sneakyidles' into 'master'
Fix idle swim/sneak animation fallback again

Closes #6816

See merge request OpenMW/openmw!2031
2022-06-19 11:21:21 +00:00
psi29a
d7c9caf13c Merge branch 'settings_string_view' into 'master'
Use std::string_view to access settings

See merge request OpenMW/openmw!2032
2022-06-19 10:54:06 +00:00
Alexei Kotov
3baf346200 Use numeric_limits for indefinite idle looping 2022-06-19 08:58:12 +03:00
AnyOldName3
c3d23b4948 Extra hack to make this build on Ubuntu with old CMake 2022-06-18 22:43:12 +01:00
elsid
e03e0db55d
Use std::string_view to access settings
There is no more need to copy std::string into a pair when need to call
std::map::find.

Remove unused resetPendingChange function.
2022-06-18 17:54:24 +02:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7 Consolidate item consumption code 2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a Fix idle swim/sneak animation fallback again 2022-06-18 03:24:45 +03:00
Alexei Kotov
e6f7a2f1ef Correct NiBoundingVolume loading 2022-06-17 14:35:33 +03:00
jvoisin
8b9ed57348 Clean up Qt includes 2022-06-17 11:56:54 +02:00
jvoisin
fad49a1bd8 Merge branch 'recombine-windows-jobs-maybe' into 'master'
See if 1h time limit for Windows has been removed

See merge request OpenMW/openmw!2012
2022-06-17 09:56:00 +00:00
jvoisin
5065e4e571 Merge branch '1234knockout' into 'master'
Avoid clearing the current weapon animation group if it's still going to be in use

See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7 Avoid clearing the current weapon animation group if it's still going to be in use 2022-06-17 09:53:13 +00:00
AnyOldName3
cee6988093 Merge branch 'touchsomegrass' into 'master'
Reject models that don't have grass\ prefix from groundcover cache (bug #6672)

Closes #6672

See merge request OpenMW/openmw!2026
2022-06-16 22:37:33 +00:00
Alexei Kotov
a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 2022-06-16 16:26:25 +03:00
AnyOldName3
bdcac26d8c Fix regressions from https://gitlab.com/OpenMW/openmw/-/merge_requests/1917 2022-06-16 00:30:11 +01:00
AnyOldName3
6a5ad4ca43 Fix regression from https://gitlab.com/OpenMW/openmw/-/merge_requests/1776 2022-06-16 00:28:41 +01:00
AnyOldName3
706f6ed788 Ensure we don't clobber the download link while we're using RelWithDebInfo dev builds 2022-06-15 21:39:24 +00:00
psi29a
28c97c22b9 Merge branch 'msvc_flags' into 'master'
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy

See merge request OpenMW/openmw!2021
2022-06-15 19:41:27 +00:00
psi29a
34791773b6 Merge branch 'bump_boost_179' into 'master'
Updating Boost on windows to 1.79 to support C++20

See merge request OpenMW/openmw!2022
2022-06-15 16:00:20 +00:00
psi29a
2586beed72 Updating Boost on windows to 1.79 to support C++20 2022-06-15 14:55:42 +00:00
psi29a
67e764a44a Merge branch 'severecharacterdisorder' into 'master'
Make the character controller less miserable, round 4: juicy stuff (bug #5592)

Closes #5592

See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
psi29a
92f2e74ead Merge branch 'fix_actors_paths_rendering' into 'master'
Use proper agent height and radius when render actor path

See merge request OpenMW/openmw!2019
2022-06-15 11:41:10 +00:00
elsid
a40ec4edd6
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy
See https://gitlab.kitware.com/cmake/cmake/-/issues/18317

Set policies before declaring the project otherwise they might not take effect.
Specifically CMP0092 does not have effect added after project.
2022-06-15 11:00:26 +02:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
AnyOldName3
467fda0110 Properly combine jobs 2022-06-14 20:43:49 +00:00
Alexei Kotov
2b019864b7 Remove more legacy states 2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b Properly cancel the landing animation during movement 2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a Remove dead code 2022-06-14 12:50:30 +03:00
Alexei Kotov
456277ba6a Update changelog 2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f Set the initial IdleState to CharState_None 2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9 Fix swim spellcasting stance turning fallback 2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a Reset the idle animation after a movement animation ends
Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0 Always reset the idle animation after the landing animation ends 2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86 Restart idle instantly only after the hit state ends 2022-06-14 12:50:30 +03:00